Module: wine Branch: master Commit: dbc4bcd69d7ecd97b0da60c9f8d8b2b321e2577b URL: http://source.winehq.org/git/wine.git/?a=commit;h=dbc4bcd69d7ecd97b0da60c9f8...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon Feb 17 11:24:30 2014 +0100
d3d10core: Implement d3d10_blend_state_GetDevice().
---
dlls/d3d10core/d3d10core_private.h | 2 +- dlls/d3d10core/state.c | 15 ++++++++++++--- dlls/d3d10core/tests/device.c | 14 ++++++++++++-- 3 files changed, 25 insertions(+), 6 deletions(-)
diff --git a/dlls/d3d10core/d3d10core_private.h b/dlls/d3d10core/d3d10core_private.h index 4f5abad..3cf3293 100644 --- a/dlls/d3d10core/d3d10core_private.h +++ b/dlls/d3d10core/d3d10core_private.h @@ -226,9 +226,9 @@ struct d3d10_blend_state ID3D10BlendState ID3D10BlendState_iface; LONG refcount;
- struct d3d10_device *device; D3D10_BLEND_DESC desc; struct wine_rb_entry entry; + ID3D10Device1 *device; };
HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state, struct d3d10_device *device, diff --git a/dlls/d3d10core/state.c b/dlls/d3d10core/state.c index 3e4e8ef..376bf0b 100644 --- a/dlls/d3d10core/state.c +++ b/dlls/d3d10core/state.c @@ -70,7 +70,9 @@ static ULONG STDMETHODCALLTYPE d3d10_blend_state_Release(ID3D10BlendState *iface
if (!refcount) { - wine_rb_remove(&state->device->blend_states, &state->desc); + struct d3d10_device *device = impl_from_ID3D10Device(state->device); + wine_rb_remove(&device->blend_states, &state->desc); + ID3D10Device1_Release(state->device); HeapFree(GetProcessHeap(), 0, state); }
@@ -81,7 +83,12 @@ static ULONG STDMETHODCALLTYPE d3d10_blend_state_Release(ID3D10BlendState *iface
static void STDMETHODCALLTYPE d3d10_blend_state_GetDevice(ID3D10BlendState *iface, ID3D10Device **device) { - FIXME("iface %p, device %p stub!\n", iface, device); + struct d3d10_blend_state *state = impl_from_ID3D10BlendState(iface); + + TRACE("iface %p, device %p.\n", iface, device); + + *device = (ID3D10Device *)state->device; + ID3D10Device_AddRef(*device); }
static HRESULT STDMETHODCALLTYPE d3d10_blend_state_GetPrivateData(ID3D10BlendState *iface, @@ -142,7 +149,6 @@ HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state, struct d3d10_dev { state->ID3D10BlendState_iface.lpVtbl = &d3d10_blend_state_vtbl; state->refcount = 1; - state->device = device; state->desc = *desc;
if (wine_rb_put(&device->blend_states, desc, &state->entry) == -1) @@ -151,6 +157,9 @@ HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state, struct d3d10_dev return E_FAIL; }
+ state->device = &device->ID3D10Device1_iface; + ID3D10Device1_AddRef(state->device); + return S_OK; }
diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c index d0ad0c4..d23c24d 100644 --- a/dlls/d3d10core/tests/device.c +++ b/dlls/d3d10core/tests/device.c @@ -661,9 +661,9 @@ static void test_create_sampler_state(void) static void test_create_blend_state(void) { ID3D10BlendState *blend_state1, *blend_state2; + ULONG refcount, expected_refcount; D3D10_BLEND_DESC blend_desc; - ID3D10Device *device; - ULONG refcount; + ID3D10Device *device, *tmp; HRESULT hr;
if (!(device = create_device())) @@ -699,11 +699,21 @@ static void test_create_blend_state(void) blend_desc.RenderTargetWriteMask[6] = D3D10_COLOR_WRITE_ENABLE_ALL; blend_desc.RenderTargetWriteMask[7] = D3D10_COLOR_WRITE_ENABLE_ALL;
+ expected_refcount = get_refcount((IUnknown *)device) + 1; hr = ID3D10Device_CreateBlendState(device, &blend_desc, &blend_state1); ok(SUCCEEDED(hr), "Failed to create blend state, hr %#x.\n", hr); hr = ID3D10Device_CreateBlendState(device, &blend_desc, &blend_state2); ok(SUCCEEDED(hr), "Failed to create blend state, hr %#x.\n", hr); ok(blend_state1 == blend_state2, "Got different blend state objects.\n"); + refcount = get_refcount((IUnknown *)device); + ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount); + tmp = NULL; + expected_refcount = refcount + 1; + ID3D10BlendState_GetDevice(blend_state1, &tmp); + ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); + refcount = get_refcount((IUnknown *)device); + ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); + ID3D10Device_Release(tmp);
refcount = ID3D10BlendState_Release(blend_state2); ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);