Henri Verbeet : wined3d: Handle the SM4 SV_POSITION pixel shader input semantic in the GLSL shader backend.

Show replies by date

3675
Age (days ago)
3675
Last active (days ago)

wine-commits@winehq.org

0 comments
1 participants

Add to favorites Remove from favorites

tags (0)
participants (1)
  • Alexandre Julliard