Module: wine Branch: master Commit: 482e5f589b9d67e92d3ad3e2923ad7306dc67f58 URL: http://source.winehq.org/git/wine.git/?a=commit;h=482e5f589b9d67e92d3ad3e292...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed Sep 17 10:40:27 2014 +0200
d3d10core: Implement d3d10_device_VSGetShaderResources().
---
dlls/d3d10core/device.c | 21 ++++++++++++++++++++- dlls/wined3d/device.c | 14 ++++++++++++++ dlls/wined3d/view.c | 7 +++++++ dlls/wined3d/wined3d.spec | 2 ++ include/wine/wined3d.h | 3 +++ 5 files changed, 46 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c index 89c0bba..201dca3 100644 --- a/dlls/d3d10core/device.c +++ b/dlls/d3d10core/device.c @@ -881,8 +881,27 @@ static void STDMETHODCALLTYPE d3d10_device_IAGetPrimitiveTopology(ID3D10Device1 static void STDMETHODCALLTYPE d3d10_device_VSGetShaderResources(ID3D10Device1 *iface, UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views) { - FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n", + struct d3d10_device *device = impl_from_ID3D10Device(iface); + unsigned int i; + + TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views); + + for (i = 0; i < view_count; ++i) + { + struct wined3d_shader_resource_view *wined3d_view; + struct d3d10_shader_resource_view *view_impl; + + if (!(wined3d_view = wined3d_device_get_vs_resource_view(device->wined3d_device, start_slot + i))) + { + views[i] = NULL; + continue; + } + + view_impl = wined3d_shader_resource_view_get_parent(wined3d_view); + views[i] = &view_impl->ID3D10ShaderResourceView_iface; + ID3D10ShaderResourceView_AddRef(views[i]); + } }
static void STDMETHODCALLTYPE d3d10_device_VSGetSamplers(ID3D10Device1 *iface, diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index be5c461..aaded97 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -2172,6 +2172,20 @@ void CDECL wined3d_device_set_vs_resource_view(struct wined3d_device *device, wined3d_device_set_shader_resource_view(device, WINED3D_SHADER_TYPE_VERTEX, idx, view); }
+struct wined3d_shader_resource_view * CDECL wined3d_device_get_vs_resource_view(const struct wined3d_device *device, + UINT idx) +{ + TRACE("device %p, idx %u.\n", device, idx); + + if (idx >= MAX_SHADER_RESOURCE_VIEWS) + { + WARN("Invalid view index %u.\n", idx); + return NULL; + } + + return device->state.shader_resource_view[WINED3D_SHADER_TYPE_VERTEX][idx]; +} + static void wined3d_device_set_sampler(struct wined3d_device *device, enum wined3d_shader_type type, UINT idx, struct wined3d_sampler *sampler) { diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c index 26575e2..1f8db54 100644 --- a/dlls/wined3d/view.c +++ b/dlls/wined3d/view.c @@ -183,6 +183,13 @@ ULONG CDECL wined3d_shader_resource_view_decref(struct wined3d_shader_resource_v return refcount; }
+void * CDECL wined3d_shader_resource_view_get_parent(const struct wined3d_shader_resource_view *view) +{ + TRACE("view %p.\n", view); + + return view->parent; +} + HRESULT CDECL wined3d_shader_resource_view_create(void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader_resource_view **view) { diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec index 2437aac..7edc82c 100644 --- a/dlls/wined3d/wined3d.spec +++ b/dlls/wined3d/wined3d.spec @@ -94,6 +94,7 @@ @ cdecl wined3d_device_get_vs_consts_b(ptr long ptr long) @ cdecl wined3d_device_get_vs_consts_f(ptr long ptr long) @ cdecl wined3d_device_get_vs_consts_i(ptr long ptr long) +@ cdecl wined3d_device_get_vs_resource_view(ptr long) @ cdecl wined3d_device_get_vs_sampler(ptr long) @ cdecl wined3d_device_incref(ptr) @ cdecl wined3d_device_init_3d(ptr ptr) @@ -202,6 +203,7 @@
@ cdecl wined3d_shader_resource_view_create(ptr ptr ptr) @ cdecl wined3d_shader_resource_view_decref(ptr) +@ cdecl wined3d_shader_resource_view_get_parent(ptr) @ cdecl wined3d_shader_resource_view_incref(ptr)
@ cdecl wined3d_stateblock_apply(ptr) diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index e66faef..907ead3 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2184,6 +2184,8 @@ HRESULT __cdecl wined3d_device_get_vs_consts_f(const struct wined3d_device *devi UINT start_register, float *constants, UINT vector4f_count); HRESULT __cdecl wined3d_device_get_vs_consts_i(const struct wined3d_device *device, UINT start_register, int *constants, UINT vector4i_count); +struct wined3d_shader_resource_view * __cdecl wined3d_device_get_vs_resource_view(const struct wined3d_device *device, + UINT idx); struct wined3d_sampler * __cdecl wined3d_device_get_vs_sampler(const struct wined3d_device *device, UINT idx); ULONG __cdecl wined3d_device_incref(struct wined3d_device *device); HRESULT __cdecl wined3d_device_init_3d(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc); @@ -2415,6 +2417,7 @@ HRESULT __cdecl wined3d_shader_set_local_constants_float(struct wined3d_shader * HRESULT __cdecl wined3d_shader_resource_view_create(void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader_resource_view **view); ULONG __cdecl wined3d_shader_resource_view_decref(struct wined3d_shader_resource_view *view); +void * __cdecl wined3d_shader_resource_view_get_parent(const struct wined3d_shader_resource_view *view); ULONG __cdecl wined3d_shader_resource_view_incref(struct wined3d_shader_resource_view *view);
void __cdecl wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock);