Module: wine Branch: master Commit: 9f22df26efce998c0285684fdc1d3d2ac9f55ac9 URL: http://source.winehq.org/git/wine.git/?a=commit;h=9f22df26efce998c0285684fdc...
Author: H. Verbeet hverbeet@gmail.com Date: Mon Jan 15 19:35:56 2007 +0100
wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_rep().
---
dlls/wined3d/glsl_shader.c | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 4d575d6..0d7e402 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -1424,8 +1424,8 @@ void shader_glsl_rep(SHADER_OPCODE_ARG* char src0_reg[50]; char src0_mask[6];
- shader_glsl_add_src_param_old(arg, arg->src[0], arg->src_addr[0], src0_reg, src0_mask, src0_str); - shader_addline(arg->buffer, "for (tmpInt = 0; tmpInt < %s.x; tmpInt++) {\n", src0_reg); + shader_glsl_add_src_param(arg, arg->src[0], arg->src_addr[0], WINED3DSP_WRITEMASK_0, src0_reg, src0_mask, src0_str); + shader_addline(arg->buffer, "for (tmpInt = 0; tmpInt < %s; tmpInt++) {\n", src0_str); }
void shader_glsl_if(SHADER_OPCODE_ARG* arg) {