Module: wine Branch: master Commit: 9e955d3a2843b0782b474903f6f192fa4cdc9954 URL: http://source.winehq.org/git/wine.git/?a=commit;h=9e955d3a2843b0782b474903f6...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed Sep 17 17:51:44 2008 +0200
wined3d: Make the debug channels more consistent.
---
dlls/wined3d/cubetexture.c | 2 +- dlls/wined3d/volume.c | 2 +- dlls/wined3d/volumetexture.c | 2 +- dlls/wined3d/wined3d_main.c | 2 +- 4 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/cubetexture.c b/dlls/wined3d/cubetexture.c index 435deab..d84dcbc 100644 --- a/dlls/wined3d/cubetexture.c +++ b/dlls/wined3d/cubetexture.c @@ -24,7 +24,7 @@ #include "config.h" #include "wined3d_private.h"
-WINE_DEFAULT_DEBUG_CHANNEL(d3d); +WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture); #define GLINFO_LOCATION This->resource.wineD3DDevice->adapter->gl_info
static const GLenum cube_targets[6] = { diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c index 5a15512..36f0495 100644 --- a/dlls/wined3d/volume.c +++ b/dlls/wined3d/volume.c @@ -23,7 +23,7 @@ #include "config.h" #include "wined3d_private.h"
-WINE_DEFAULT_DEBUG_CHANNEL(d3d); +WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface); #define GLINFO_LOCATION This->resource.wineD3DDevice->adapter->gl_info
static void volume_bind_and_dirtify(IWineD3DVolume *iface) { diff --git a/dlls/wined3d/volumetexture.c b/dlls/wined3d/volumetexture.c index abaac67..035cf90 100644 --- a/dlls/wined3d/volumetexture.c +++ b/dlls/wined3d/volumetexture.c @@ -23,7 +23,7 @@ #include "config.h" #include "wined3d_private.h"
-WINE_DEFAULT_DEBUG_CHANNEL(d3d); +WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture); #define GLINFO_LOCATION This->resource.wineD3DDevice->adapter->gl_info
/* ******************************************* diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c index b75fdf3..6ae0e80 100644 --- a/dlls/wined3d/wined3d_main.c +++ b/dlls/wined3d/wined3d_main.c @@ -26,7 +26,7 @@ #include "initguid.h" #include "wined3d_private.h"
-WINE_DEFAULT_DEBUG_CHANNEL(wine_d3d); +WINE_DEFAULT_DEBUG_CHANNEL(d3d);
int num_lock = 0; void (*wine_tsx11_lock_ptr)(void) = NULL;