Module: vkd3d Branch: master Commit: 54b0165e328b7d042bcaa0261bd62ffe49d3396b URL: https://gitlab.winehq.org/wine/vkd3d/-/commit/54b0165e328b7d042bcaa0261bd62f...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon Mar 20 16:37:22 2023 +0100
vkd3d-shader: VKD3D_SHADER_COMPILE_OPTION_WRITE_TESS_GEOM_POINT_SIZE was introduced in vkd3d 1.7.
---
include/vkd3d_shader.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h index bf5e1387..c5baecb5 100644 --- a/include/vkd3d_shader.h +++ b/include/vkd3d_shader.h @@ -159,7 +159,7 @@ enum vkd3d_shader_compile_option_name * This option is supported by vkd3d_shader_compile() for the SPIR-V target * type and Vulkan targets; it should not be enabled otherwise. * - * \since 1.6 + * \since 1.7 */ VKD3D_SHADER_COMPILE_OPTION_WRITE_TESS_GEOM_POINT_SIZE = 0x00000006,