Module: wine Branch: master Commit: 075fa6547c0edf2b1b2c1cabae7731fdc1308cc2 URL: http://source.winehq.org/git/wine.git/?a=commit;h=075fa6547c0edf2b1b2c1cabae...
Author: Matteo Bruni mbruni@codeweavers.com Date: Wed Apr 10 01:35:42 2013 +0200
wined3d: Avoid redundant glDrawBuffer() calls.
---
dlls/wined3d/context.c | 11 +++++++---- 1 files changed, 7 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index 90038ca..516e8c2 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -1897,13 +1897,16 @@ static void context_apply_draw_buffers(struct wined3d_context *context, DWORD rt void context_set_draw_buffer(struct wined3d_context *context, GLenum buffer) { const struct wined3d_gl_info *gl_info = context->gl_info; + DWORD *current_mask = context->current_fbo ? &context->current_fbo->rt_mask : &context->draw_buffers_mask; + DWORD new_mask = context_generate_rt_mask(buffer); + + if (new_mask == *current_mask) + return;
gl_info->gl_ops.gl.p_glDrawBuffer(buffer); checkGLcall("glDrawBuffer()"); - if (context->current_fbo) - context->current_fbo->rt_mask = context_generate_rt_mask(buffer); - else - context->draw_buffers_mask = context_generate_rt_mask(buffer); + + *current_mask = new_mask; }
/* Context activation is done by the caller. */