Module: wine Branch: master Commit: 4471ad44a36698c0b61148567fb12c9d80854732 URL: http://source.winehq.org/git/wine.git/?a=commit;h=4471ad44a36698c0b61148567f...
Author: Andrew Talbot Andrew.Talbot@talbotville.com Date: Thu Oct 26 20:57:37 2006 +0100
d3d8: Cast-qual warnings fix.
---
dlls/d3d8/device.c | 6 +++--- dlls/d3d8/volume.c | 2 +- dlls/d3d8/volumetexture.c | 4 ++-- 3 files changed, 6 insertions(+), 6 deletions(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 67d3b8b..8b20920 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -309,7 +309,7 @@ static void WINAPI IDirect3DDevice8Impl_ TRACE("(%p) Relay\n", This);
/* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */ - return IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, 0, Flags, (WINED3DGAMMARAMP *) pRamp); + return IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, 0, Flags, (CONST WINED3DGAMMARAMP *) pRamp); }
static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp) { @@ -1448,14 +1448,14 @@ static HRESULT WINAPI IDirect3DDevice8Im IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n", This);
- return IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (WINED3DRECTPATCH_INFO *)pRectPatchInfo); + return IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo); }
static HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n", This);
- return IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (WINED3DTRIPATCH_INFO *)pTriPatchInfo); + return IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo); }
static HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle) { diff --git a/dlls/d3d8/volume.c b/dlls/d3d8/volume.c index e2db2f8..4e3350b 100644 --- a/dlls/d3d8/volume.c +++ b/dlls/d3d8/volume.c @@ -152,7 +152,7 @@ static HRESULT WINAPI IDirect3DVolume8Im static HRESULT WINAPI IDirect3DVolume8Impl_LockBox(LPDIRECT3DVOLUME8 iface, D3DLOCKED_BOX *pLockedVolume, CONST D3DBOX *pBox, DWORD Flags) { IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface; TRACE("(%p) relay %p %p %p %d\n", This, This->wineD3DVolume, pLockedVolume, pBox, Flags); - return IWineD3DVolume_LockBox(This->wineD3DVolume, (WINED3DLOCKED_BOX *) pLockedVolume, (WINED3DBOX *) pBox, Flags); + return IWineD3DVolume_LockBox(This->wineD3DVolume, (WINED3DLOCKED_BOX *) pLockedVolume, (CONST WINED3DBOX *) pBox, Flags); }
static HRESULT WINAPI IDirect3DVolume8Impl_UnlockBox(LPDIRECT3DVOLUME8 iface) { diff --git a/dlls/d3d8/volumetexture.c b/dlls/d3d8/volumetexture.c index ada6ccd..cf0202c 100644 --- a/dlls/d3d8/volumetexture.c +++ b/dlls/d3d8/volumetexture.c @@ -171,7 +171,7 @@ static HRESULT WINAPI IDirect3DVolumeTex static HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DLOCKED_BOX *pLockedVolume, CONST D3DBOX *pBox, DWORD Flags) { IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; TRACE("(%p) Relay %p %p %p %d\n", This, This->wineD3DVolumeTexture, pLockedVolume, pBox,Flags); - return IWineD3DVolumeTexture_LockBox(This->wineD3DVolumeTexture, Level, (WINED3DLOCKED_BOX *) pLockedVolume, (WINED3DBOX *) pBox, Flags); + return IWineD3DVolumeTexture_LockBox(This->wineD3DVolumeTexture, Level, (WINED3DLOCKED_BOX *) pLockedVolume, (CONST WINED3DBOX *) pBox, Flags); }
static HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level) { @@ -183,7 +183,7 @@ static HRESULT WINAPI IDirect3DVolumeTex static HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX *pDirtyBox) { IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; TRACE("(%p) Relay\n", This); - return IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, (WINED3DBOX *) pDirtyBox); + return IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, (CONST WINED3DBOX *) pDirtyBox); }