Module: wine Branch: master Commit: 41ea1e1df756bcdc14ba961e6013accd3193c2a6 URL: http://source.winehq.org/git/wine.git/?a=commit;h=41ea1e1df756bcdc14ba961e60...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Thu Mar 26 10:43:38 2009 +0100
d3d8: Fix some indentation.
---
dlls/d3d8/tests/device.c | 12 ++++++------ 1 files changed, 6 insertions(+), 6 deletions(-)
diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c index 449348f..aa2b627 100644 --- a/dlls/d3d8/tests/device.c +++ b/dlls/d3d8/tests/device.c @@ -715,7 +715,7 @@ static void test_states(void) d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.BackBufferWidth = 640; - d3dpp.BackBufferHeight = 480; + d3dpp.BackBufferHeight = 480; d3dpp.BackBufferFormat = d3ddm.Format;
hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd, @@ -808,7 +808,7 @@ static void test_scene(void) d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.BackBufferWidth = 800; - d3dpp.BackBufferHeight = 600; + d3dpp.BackBufferHeight = 600; d3dpp.BackBufferFormat = d3ddm.Format;
@@ -914,7 +914,7 @@ static void test_shader(void) d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.BackBufferWidth = 800; - d3dpp.BackBufferHeight = 600; + d3dpp.BackBufferHeight = 600; d3dpp.BackBufferFormat = d3ddm.Format;
@@ -1111,7 +1111,7 @@ static void test_limits(void) d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.BackBufferWidth = 800; - d3dpp.BackBufferHeight = 600; + d3dpp.BackBufferHeight = 600; d3dpp.BackBufferFormat = d3ddm.Format; d3dpp.EnableAutoDepthStencil = TRUE; d3dpp.AutoDepthStencilFormat = D3DFMT_D16; @@ -1174,7 +1174,7 @@ static void test_lights(void) d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.BackBufferWidth = 800; - d3dpp.BackBufferHeight = 600; + d3dpp.BackBufferHeight = 600; d3dpp.BackBufferFormat = d3ddm.Format; d3dpp.EnableAutoDepthStencil = TRUE; d3dpp.AutoDepthStencilFormat = D3DFMT_D16; @@ -1256,7 +1256,7 @@ static void test_render_zero_triangles(void) d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.BackBufferWidth = 800; - d3dpp.BackBufferHeight = 600; + d3dpp.BackBufferHeight = 600; d3dpp.BackBufferFormat = d3ddm.Format; d3dpp.EnableAutoDepthStencil = TRUE; d3dpp.AutoDepthStencilFormat = D3DFMT_D16;