Module: wine Branch: master Commit: 59ea167fd5e3bde086de202c34323d69db15e77b URL: http://source.winehq.org/git/wine.git/?a=commit;h=59ea167fd5e3bde086de202c34...
Author: Józef Kucia jkucia@codeweavers.com Date: Thu Jan 26 13:07:34 2017 +0100
d3d10core/tests: Add test for shader buffer views.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d10core/tests/device.c | 181 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 181 insertions(+)
diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c index b148a9c..86d3df3 100644 --- a/dlls/d3d10core/tests/device.c +++ b/dlls/d3d10core/tests/device.c @@ -10620,6 +10620,186 @@ static void test_render_target_device_mismatch(void) release_test_context(&test_context); }
+static void test_buffer_srv(void) +{ + struct buffer + { + UINT byte_count; + const void *data; + }; + + struct d3d10core_test_context test_context; + D3D10_SHADER_RESOURCE_VIEW_DESC srv_desc; + D3D10_SUBRESOURCE_DATA resource_data; + const struct buffer *current_buffer; + ID3D10ShaderResourceView *srv; + D3D10_BUFFER_DESC buffer_desc; + struct resource_readback rb; + ID3D10Buffer *cb, *buffer; + ID3D10PixelShader *ps; + ID3D10Device *device; + unsigned int i, x, y; + struct vec4 cb_size; + DWORD color; + HRESULT hr; + + static const DWORD ps_float4_code[] = + { +#if 0 + Buffer<float4> b; + + float2 size; + + float4 main(float4 position : SV_POSITION) : SV_Target + { + float2 p; + int2 coords; + p.x = position.x / 640.0f; + p.y = position.y / 480.0f; + coords = int2(p.x * size.x, p.y * size.y); + return b.Load(coords.y * size.x + coords.x); + } +#endif + 0x43425844, 0xf10ea650, 0x311f5c38, 0x3a888b7f, 0x58230334, 0x00000001, 0x000001a0, 0x00000003, + 0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, + 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x5449534f, 0x004e4f49, + 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, + 0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x00000104, 0x00000040, + 0x00000041, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x04000858, 0x00107000, 0x00000000, + 0x00005555, 0x04002064, 0x00101032, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000, + 0x02000068, 0x00000001, 0x08000038, 0x00100032, 0x00000000, 0x00101516, 0x00000000, 0x00208516, + 0x00000000, 0x00000000, 0x0a000038, 0x00100032, 0x00000000, 0x00100046, 0x00000000, 0x00004002, + 0x3b088889, 0x3acccccd, 0x00000000, 0x00000000, 0x05000043, 0x00100032, 0x00000000, 0x00100046, + 0x00000000, 0x0a000032, 0x00100012, 0x00000000, 0x0010000a, 0x00000000, 0x0020800a, 0x00000000, + 0x00000000, 0x0010001a, 0x00000000, 0x0500001b, 0x00100012, 0x00000000, 0x0010000a, 0x00000000, + 0x0700002d, 0x001020f2, 0x00000000, 0x00100006, 0x00000000, 0x00107e46, 0x00000000, 0x0100003e, + }; + static const DWORD rgba16[] = + { + 0xff0000ff, 0xff00ffff, 0xff00ff00, 0xffffff00, + 0xffff0000, 0xffff00ff, 0xff000000, 0xff7f7f7f, + 0xffffffff, 0xffffffff, 0xffffffff, 0xff000000, + 0xffffffff, 0xff000000, 0xff000000, 0xff000000, + }; + static const DWORD rgba4[] = + { + 0xffffffff, 0xff0000ff, + 0xff000000, 0xff00ff00, + }; + static const struct buffer rgba16_buffer = {sizeof(rgba16), &rgba16}; + static const struct buffer rgba4_buffer = {sizeof(rgba4), &rgba4}; + static const DWORD rgba4_colors[] = + { + 0xffffffff, 0xffffffff, 0xff0000ff, 0xff0000ff, + 0xffffffff, 0xffffffff, 0xff0000ff, 0xff0000ff, + 0xff000000, 0xff000000, 0xff00ff00, 0xff00ff00, + 0xff000000, 0xff000000, 0xff00ff00, 0xff00ff00, + }; + static const DWORD zero_colors[16] = {0}; + static const float red[] = {1.0f, 0.0f, 0.0f, 0.5f}; + + static const struct test + { + const struct buffer *buffer; + DXGI_FORMAT srv_format; + UINT srv_first_element; + UINT srv_element_count; + struct vec2 size; + const DWORD *expected_colors; + } + tests[] = + { + {&rgba16_buffer, DXGI_FORMAT_R8G8B8A8_UNORM, 0, 16, {4.0f, 4.0f}, rgba16}, + {&rgba4_buffer, DXGI_FORMAT_R8G8B8A8_UNORM, 0, 4, {2.0f, 2.0f}, rgba4_colors}, + {NULL, 0, 0, 0, {2.0f, 2.0f}, zero_colors}, + }; + + if (!init_test_context(&test_context)) + return; + + device = test_context.device; + + cb = create_buffer(device, D3D10_BIND_CONSTANT_BUFFER, sizeof(cb_size), NULL); + + hr = ID3D10Device_CreatePixelShader(device, ps_float4_code, sizeof(ps_float4_code), &ps); + ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr); + + ID3D10Device_PSSetShader(device, ps); + ID3D10Device_PSSetConstantBuffers(device, 0, 1, &cb); + + srv = NULL; + buffer = NULL; + current_buffer = NULL; + for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i) + { + const struct test *test = &tests[i]; + + if (current_buffer != test->buffer) + { + if (buffer) + ID3D10Buffer_Release(buffer); + if (srv) + ID3D10ShaderResourceView_Release(srv); + + current_buffer = test->buffer; + if (current_buffer) + { + buffer_desc.ByteWidth = current_buffer->byte_count; + buffer_desc.Usage = D3D10_USAGE_DEFAULT; + buffer_desc.BindFlags = D3D10_BIND_SHADER_RESOURCE; + buffer_desc.CPUAccessFlags = 0; + buffer_desc.MiscFlags = 0; + resource_data.SysMemPitch = 0; + resource_data.SysMemSlicePitch = 0; + resource_data.pSysMem = current_buffer->data; + hr = ID3D10Device_CreateBuffer(device, &buffer_desc, &resource_data, &buffer); + ok(SUCCEEDED(hr), "Test %u: Failed to create buffer, hr %#x.\n", i, hr); + + srv_desc.Format = test->srv_format; + srv_desc.ViewDimension = D3D10_SRV_DIMENSION_BUFFER; + U(srv_desc).Buffer.ElementOffset = test->srv_first_element; + U(srv_desc).Buffer.ElementWidth = test->srv_element_count; + hr = ID3D10Device_CreateShaderResourceView(device, (ID3D10Resource *)buffer, &srv_desc, &srv); + ok(SUCCEEDED(hr), "Test %u: Failed to create shader resource view, hr %#x.\n", i, hr); + } + else + { + buffer = NULL; + srv = NULL; + } + + ID3D10Device_PSSetShaderResources(device, 0, 1, &srv); + } + + cb_size.x = test->size.x; + cb_size.y = test->size.y; + ID3D10Device_UpdateSubresource(device, (ID3D10Resource *)cb, 0, NULL, &cb_size, 0, 0); + + ID3D10Device_ClearRenderTargetView(device, test_context.backbuffer_rtv, red); + draw_quad(&test_context); + + get_texture_readback(test_context.backbuffer, 0, &rb); + for (y = 0; y < 4; ++y) + { + for (x = 0; x < 4; ++x) + { + color = get_readback_color(&rb, 80 + x * 160, 60 + y * 120); + ok(compare_color(color, test->expected_colors[y * 4 + x], 1), + "Test %u: Got unexpected color 0x%08x at (%u, %u).\n", i, color, x, y); + } + } + release_resource_readback(&rb); + } + if (srv) + ID3D10ShaderResourceView_Release(srv); + if (buffer) + ID3D10Buffer_Release(buffer); + + ID3D10Buffer_Release(cb); + ID3D10PixelShader_Release(ps); + release_test_context(&test_context); +} + START_TEST(device) { test_feature_level(); @@ -10680,4 +10860,5 @@ START_TEST(device) test_sm4_ret_instruction(); test_primitive_restart(); test_render_target_device_mismatch(); + test_buffer_srv(); }