Module: vkd3d Branch: master Commit: 182707f1681d3878eef128e98ad2d50b2469f2f9 URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=182707f1681d3878eef128e9...
Author: Zebediah Figura zfigura@codeweavers.com Date: Fri Oct 15 16:54:10 2021 -0500
vkd3d-shader/hlsl: Factor out an hlsl_block structure.
This doesn't hold anything other than a list, nor do I have any immediate plans for it to hold anything other than a list, but I'm adding it for some degree of clarity. Passing around untyped list pointers is not my favourite hobby.
Signed-off-by: Zebediah Figura zfigura@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Matteo Bruni mbruni@codeweavers.com Signed-off-by: Giovanni Mascellani gmascellani@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
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libs/vkd3d-shader/hlsl.c | 24 ++++++++++++------------ libs/vkd3d-shader/hlsl.h | 13 +++++++++---- libs/vkd3d-shader/hlsl.y | 16 ++++++++-------- libs/vkd3d-shader/hlsl_codegen.c | 34 +++++++++++++++++----------------- libs/vkd3d-shader/hlsl_sm1.c | 2 +- libs/vkd3d-shader/hlsl_sm4.c | 2 +- 6 files changed, 48 insertions(+), 43 deletions(-)
Diff: https://source.winehq.org/git/vkd3d.git/?a=commitdiff;h=182707f1681d3878eef1...