Module: wine Branch: master Commit: ab4e829757b3b6c9dee4be10afb5d9a3c406b66c URL: http://source.winehq.org/git/wine.git/?a=commit;h=ab4e829757b3b6c9dee4be10af...
Author: David Adam David.Adam@math.cnrs.fr Date: Thu Oct 18 19:01:57 2007 +0200
d3dx8: Implement D3DX*Lerp.
---
dlls/d3dx8/tests/math.c | 30 ++++++++++++++++++++++++++---- include/d3dx8math.inl | 20 ++++++++++++++++++++ 2 files changed, 46 insertions(+), 4 deletions(-)
diff --git a/dlls/d3dx8/tests/math.c b/dlls/d3dx8/tests/math.c index dcee021..7d1a84e 100644 --- a/dlls/d3dx8/tests/math.c +++ b/dlls/d3dx8/tests/math.c @@ -187,10 +187,11 @@ static void D3X8Vector3Test(void) { D3DXVECTOR3 expectedvec, gotvec, u, v; LPD3DXVECTOR3 funcpointer; - FLOAT expected, got; + FLOAT expected, got, scale;
u.x = 9.0f; u.y = 6.0f; u.z = 2.0f; v.x = 2.0f; v.y = -3.0f; v.z = -4.0; + scale = -6.5f;
/*_______________D3DXVec3Add__________________________*/ expectedvec.x = 11.0f; expectedvec.y = 3.0f; expectedvec.z = -2.0f; @@ -232,6 +233,16 @@ static void D3X8Vector3Test(void) got = D3DXVec3LengthSq(NULL); ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
+/*_______________D3DXVec3Lerp__________________________*/ + expectedvec.x = 54.5f; expectedvec.y = 64.5f, expectedvec.z = 41.0f ; + D3DXVec3Lerp(&gotvec,&u,&v,scale); + expect_vec3(expectedvec,gotvec); + /* Tests the case NULL */ + funcpointer = D3DXVec3Lerp(&gotvec,NULL,&v,scale); + ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer); + funcpointer = D3DXVec3Lerp(NULL,NULL,NULL,scale); + ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer); + /*_______________D3DXVec3Subtract_______________________*/ expectedvec.x = 7.0f; expectedvec.y = 9.0f; expectedvec.z = 6.0f; D3DXVec3Subtract(&gotvec,&u,&v); @@ -248,12 +259,13 @@ static void D3X8Vector4Test(void) { D3DXVECTOR4 expectedvec, gotvec, u, v; LPD3DXVECTOR4 funcpointer; - FLOAT expected, got; + FLOAT expected, got, scale; + scale = -6.5f;
u.x = 1.0f; u.y = 2.0f; u.z = 4.0f; u.w = 10.0; v.x = -3.0f; v.y = 4.0f; v.z = -5.0f; v.w = 7.0;
-/*_______________D3DXVec3Add__________________________*/ +/*_______________D3DXVec4Add__________________________*/ expectedvec.x = -2.0f; expectedvec.y = 6.0f; expectedvec.z = -1.0f; expectedvec.w = 17.0f; D3DXVec4Add(&gotvec,&u,&v); expect_vec4(expectedvec,gotvec); @@ -293,7 +305,17 @@ static void D3X8Vector4Test(void) got = D3DXVec4LengthSq(NULL); ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
-/*_______________D3DXVec3Add__________________________*/ +/*_______________D3DXVec4Lerp__________________________*/ + expectedvec.x = 27.0f; expectedvec.y = -11.0f; expectedvec.z = 62.5; expectedvec.w = 29.5; + D3DXVec4Lerp(&gotvec,&u,&v,scale); + expect_vec4(expectedvec,gotvec); + /* Tests the case NULL */ + funcpointer = D3DXVec4Lerp(&gotvec,NULL,&v,scale); + ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer); + funcpointer = D3DXVec4Lerp(NULL,NULL,NULL,scale); + ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer); + +/*_______________D3DXVec4Subtract__________________________*/ expectedvec.x = 4.0f; expectedvec.y = -2.0f; expectedvec.z = 9.0f; expectedvec.w = 3.0f; D3DXVec4Subtract(&gotvec,&u,&v); expect_vec4(expectedvec,gotvec); diff --git a/include/d3dx8math.inl b/include/d3dx8math.inl index e25c3e6..ab1b9be 100644 --- a/include/d3dx8math.inl +++ b/include/d3dx8math.inl @@ -122,6 +122,15 @@ static inline FLOAT D3DXVec3LengthSq(CONST D3DXVECTOR3 *pv) return (pv->x) * (pv->x) + (pv->y) * (pv->y) + (pv->z) * (pv->z); }
+static inline D3DXVECTOR3* D3DXVec3Lerp(D3DXVECTOR3 *pout, CONST D3DXVECTOR3 *pv1, CONST D3DXVECTOR3 *pv2, FLOAT s) +{ + if ( !pout || !pv1 || !pv2) return NULL; + pout->x = (1-s) * (pv1->x) + s * (pv2->x); + pout->y = (1-s) * (pv1->y) + s * (pv2->y); + pout->z = (1-s) * (pv1->z) + s * (pv2->z); + return pout; +} + static inline D3DXVECTOR3* D3DXVec3Subtract(D3DXVECTOR3 *pout, CONST D3DXVECTOR3 *pv1, CONST D3DXVECTOR3 *pv2) { if ( !pout || !pv1 || !pv2) return NULL; @@ -160,6 +169,16 @@ static inline FLOAT D3DXVec4LengthSq(CONST D3DXVECTOR4 *pv) return (pv->x) * (pv->x) + (pv->y) * (pv->y) + (pv->z) * (pv->z) + (pv->w) * (pv->w); }
+static inline D3DXVECTOR4* D3DXVec4Lerp(D3DXVECTOR4 *pout, CONST D3DXVECTOR4 *pv1, CONST D3DXVECTOR4 *pv2, FLOAT s) +{ + if ( !pout || !pv1 || !pv2) return NULL; + pout->x = (1-s) * (pv1->x) + s * (pv2->x); + pout->y = (1-s) * (pv1->y) + s * (pv2->y); + pout->z = (1-s) * (pv1->z) + s * (pv2->z); + pout->w = (1-s) * (pv1->w) + s * (pv2->w); + return pout; +} + static inline D3DXVECTOR4* D3DXVec4Subtract(D3DXVECTOR4 *pout, CONST D3DXVECTOR4 *pv1, CONST D3DXVECTOR4 *pv2) { if ( !pout || !pv1 || !pv2) return NULL; @@ -169,6 +188,7 @@ static inline D3DXVECTOR4* D3DXVec4Subtract(D3DXVECTOR4 *pout, CONST D3DXVECTOR4 pout->w = pv1->w - pv2->w; return pout; } + /*__________________D3DXQUATERNION____________________*/
static inline FLOAT D3DXQuaternionDot(CONST D3DXQUATERNION *pq1, CONST D3DXQUATERNION *pq2)