Module: wine Branch: master Commit: b5de2fcb1c331a22a5166bee00700516eb415a78 URL: http://source.winehq.org/git/wine.git/?a=commit;h=b5de2fcb1c331a22a5166bee00...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Tue Oct 6 09:05:54 2009 +0200
wined3d: Keep references to the textures initially captured by CreateStateBlock() as well.
---
dlls/wined3d/stateblock.c | 5 +++++ 1 files changed, 5 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c index ef33a2a..01783c5 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -1648,6 +1648,11 @@ HRESULT stateblock_init(IWineD3DStateBlockImpl *stateblock, IWineD3DDeviceImpl * if (stateblock->streamSource[i]) IWineD3DBuffer_AddRef(stateblock->streamSource[i]); }
+ for (i = 0; i < MAX_COMBINED_SAMPLERS; ++i) + { + if (stateblock->textures[i]) IWineD3DBaseTexture_AddRef(stateblock->textures[i]); + } + if (stateblock->pIndexData) IWineD3DBuffer_AddRef(stateblock->pIndexData); if (stateblock->vertexShader) IWineD3DVertexShader_AddRef(stateblock->vertexShader); if (stateblock->pixelShader) IWineD3DPixelShader_AddRef(stateblock->pixelShader);