Module: wine Branch: master Commit: 05d461aee99e861388a0f451b9e626fd5fa07495 URL: http://source.winehq.org/git/wine.git/?a=commit;h=05d461aee99e861388a0f451b9...
Author: H. Verbeet hverbeet@gmail.com Date: Mon Mar 12 23:22:06 2007 +0100
wined3d: Remove some redundant checks in the vertexdeclaration() state handler.
---
dlls/wined3d/state.c | 5 +---- 1 files changed, 1 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 5b4a304..f3acb3b 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -2905,10 +2905,7 @@ static void vertexdeclaration(DWORD state, IWineD3DStateBlockImpl *stateblock, W
handleStreams(stateblock, useVertexShaderFunction, context);
- /* Do I have to use ? TRUE : FALSE ? Or can I rely on 15==15 being equal to TRUE(=1)? */ - transformed = ((device->strided_streams.u.s.position.lpData != NULL || - device->strided_streams.u.s.position.VBO != 0) && - device->strided_streams.u.s.position_transformed) ? TRUE : FALSE; + transformed = device->strided_streams.u.s.position_transformed; if (transformed) useVertexShaderFunction = FALSE;
if(transformed != context->last_was_rhw && !useVertexShaderFunction) {