Henri Verbeet pushed to branch master at wine / vkd3d
Commits: 7412e660 by Giovanni Mascellani at 2024-11-12T19:12:47+01:00 vkd3d-shader/spirv: Get rid of the "offset_component_count" field of struct vkd3d_spirv_resource_type.
The number of components needed for texel offsets is the number of components needed to address a single image/layer of an array. I.e., "coordinate_component_count - 1" for array textures, and "coordinate_component_count" for non-array textures.
This change will also fix sampling of cube textures with explicit gradients. Because texel offsets are unsupported for cube textures, "offset_component_count" is currently 0 for cube textures. However, the SAMPLE_GRAD handler also uses "offset_component_count" to determine the number of components needed for the explicit gradients, and SAMPLE_GRAD is supposed to work with cube textures.
This commit fixes the compilation of shaders in Star Wars Jedi: Survivor.
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1 changed file:
- libs/vkd3d-shader/spirv.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/7412e660641590a6ad2b91891ecf9e...