Module: wine Branch: master Commit: 704f9ea5d18cc005b576e1da302cac05463b50f2 URL: http://source.winehq.org/git/wine.git/?a=commit;h=704f9ea5d18cc005b576e1da30...
Author: Stefan Dösinger stefan@codeweavers.com Date: Mon Dec 15 19:24:36 2008 +0100
wined3d: Get rid of IWineD3DPixelShaderImpl_GenerateShader.
---
dlls/wined3d/pixelshader.c | 19 ++++--------------- 1 files changed, 4 insertions(+), 15 deletions(-)
diff --git a/dlls/wined3d/pixelshader.c b/dlls/wined3d/pixelshader.c index 1dd3888..b6b84b0 100644 --- a/dlls/wined3d/pixelshader.c +++ b/dlls/wined3d/pixelshader.c @@ -296,20 +296,6 @@ static void pshader_set_limits( } }
-/** Generate a pixel shader string using either GL_FRAGMENT_PROGRAM_ARB - or GLSL and send it to the card */ -static inline GLuint IWineD3DPixelShaderImpl_GenerateShader( - IWineD3DPixelShaderImpl *This) { - SHADER_BUFFER buffer; - GLuint shader; - - shader_buffer_init(&buffer); - shader = ((IWineD3DDeviceImpl *)This->baseShader.device)->shader_backend->shader_generate_pshader((IWineD3DPixelShader *)This, &buffer); - shader_buffer_free(&buffer); - - return shader; -} - static HRESULT WINAPI IWineD3DPixelShaderImpl_SetFunction(IWineD3DPixelShader *iface, CONST DWORD *pFunction) {
IWineD3DPixelShaderImpl *This =(IWineD3DPixelShaderImpl *)iface; @@ -436,6 +422,7 @@ static GLuint pixelshader_compile(IWineD3DPixelShaderImpl *This, const struct ps { CONST DWORD *function = This->baseShader.function; GLuint retval; + SHADER_BUFFER buffer;
TRACE("(%p) : function %p\n", This, function);
@@ -447,7 +434,9 @@ static GLuint pixelshader_compile(IWineD3DPixelShaderImpl *This, const struct ps
/* Generate the HW shader */ TRACE("(%p) : Generating hardware program\n", This); - retval = IWineD3DPixelShaderImpl_GenerateShader(This); + shader_buffer_init(&buffer); + retval = ((IWineD3DDeviceImpl *)This->baseShader.device)->shader_backend->shader_generate_pshader((IWineD3DPixelShader *)This, &buffer); + shader_buffer_free(&buffer);
This->baseShader.is_compiled = TRUE;