Module: wine Branch: master Commit: 990c1410524c0cf47cd306eab08d1994398fa15d URL: http://source.winehq.org/git/wine.git/?a=commit;h=990c1410524c0cf47cd306eab0...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon Dec 28 17:38:01 2009 +0100
wined3d: Don't touch the window's focus or wndproc for windowed devices.
---
dlls/wined3d/device.c | 19 +++++++++++-------- 1 files changed, 11 insertions(+), 8 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index edc2409..e4355df 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -1383,12 +1383,15 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Init3D(IWineD3DDevice *iface, if(This->d3d_initialized) return WINED3DERR_INVALIDCALL; if(!This->adapter->opengl) return WINED3DERR_INVALIDCALL;
- This-> focus_window = This->createParms.hFocusWindow; - if (!This->focus_window) This->focus_window = pPresentationParameters->hDeviceWindow; - if (!wined3d_register_window(This->focus_window, This)) + if (!pPresentationParameters->Windowed) { - ERR("Failed to register window %p.\n", This->focus_window); - return E_FAIL; + This->focus_window = This->createParms.hFocusWindow; + if (!This->focus_window) This->focus_window = pPresentationParameters->hDeviceWindow; + if (!wined3d_register_window(This->focus_window, This)) + { + ERR("Failed to register window %p.\n", This->focus_window); + return E_FAIL; + } }
TRACE("(%p) : Creating stateblock\n", This); @@ -1444,7 +1447,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Init3D(IWineD3DDevice *iface, } }
- SetFocus(This->focus_window); + if (This->focus_window) SetFocus(This->focus_window);
/* Setup the implicit swapchain. This also initializes a context. */ TRACE("Creating implicit swapchain\n"); @@ -1580,7 +1583,7 @@ err_out: if (This->shader_priv) { This->shader_backend->shader_free_private(iface); } - wined3d_unregister_window(This->focus_window); + if (This->focus_window) wined3d_unregister_window(This->focus_window); return hr; }
@@ -1771,7 +1774,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Uninit3D(IWineD3DDevice *iface,
This->d3d_initialized = FALSE;
- wined3d_unregister_window(This->focus_window); + if (This->focus_window) wined3d_unregister_window(This->focus_window);
return WINED3D_OK; }