Module: wine Branch: master Commit: 9a9dfc76cbed343635912efde7a4fd35b82c2157 URL: http://source.winehq.org/git/wine.git/?a=commit;h=9a9dfc76cbed343635912efde7...
Author: Stefan Dösinger stefan@codeweavers.com Date: Thu Oct 18 14:45:32 2007 +0200
wined3d: Make pixel shader input an array.
---
dlls/wined3d/glsl_shader.c | 19 +++++++++---------- 1 files changed, 9 insertions(+), 10 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 7e79e27..2aadbfc 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -617,9 +617,8 @@ void shader_generate_glsl_declarations( }
/* Declare input register temporaries */ - for (i=0; i < This->baseShader.limits.packed_input; i++) { - if (reg_maps->packed_input[i]) - shader_addline(buffer, "vec4 IN%lu;\n", i); + if(pshader) { + shader_addline(buffer, "vec4 IN[%lu];\n", This->baseShader.limits.packed_input); }
/* Declare output register temporaries */ @@ -775,7 +774,7 @@ static void shader_glsl_get_register_name( if (pshader) { /* Pixel shaders >= 3.0 */ if (WINED3DSHADER_VERSION_MAJOR(This->baseShader.hex_version) >= 3) - sprintf(tmpStr, "IN%u", reg); + sprintf(tmpStr, "IN[%u]", reg); else { if (reg==0) strcpy(tmpStr, "gl_Color"); @@ -2514,28 +2513,28 @@ void pshader_glsl_input_pack(
case WINED3DDECLUSAGE_COLOR: if (usage_idx == 0) - shader_addline(buffer, "IN%u%s = vec4(gl_Color)%s;\n", + shader_addline(buffer, "IN[%u]%s = vec4(gl_Color)%s;\n", i, reg_mask, reg_mask); else if (usage_idx == 1) - shader_addline(buffer, "IN%u%s = vec4(gl_SecondaryColor)%s;\n", + shader_addline(buffer, "IN[%u]%s = vec4(gl_SecondaryColor)%s;\n", i, reg_mask, reg_mask); else - shader_addline(buffer, "IN%u%s = vec4(unsupported_color_input)%s;\n", + shader_addline(buffer, "IN[%u]%s = vec4(unsupported_color_input)%s;\n", i, reg_mask, reg_mask); break;
case WINED3DDECLUSAGE_TEXCOORD: - shader_addline(buffer, "IN%u%s = vec4(gl_TexCoord[%u])%s;\n", + shader_addline(buffer, "IN[%u]%s = vec4(gl_TexCoord[%u])%s;\n", i, reg_mask, usage_idx, reg_mask ); break;
case WINED3DDECLUSAGE_FOG: - shader_addline(buffer, "IN%u%s = vec4(gl_FogFragCoord)%s;\n", + shader_addline(buffer, "IN[%u]%s = vec4(gl_FogFragCoord)%s;\n", i, reg_mask, reg_mask); break;
default: - shader_addline(buffer, "IN%u%s = vec4(unsupported_input)%s;\n", + shader_addline(buffer, "IN[%u]%s = vec4(unsupported_input)%s;\n", i, reg_mask, reg_mask); } }