Module: wine Branch: master Commit: 901042a123f72675ce3e66a8d1a0bae1dcf1ae9e URL: https://source.winehq.org/git/wine.git/?a=commit;h=901042a123f72675ce3e66a8d...
Author: Matteo Bruni mbruni@codeweavers.com Date: Wed Jul 22 19:00:57 2020 +0200
wined3d: Remove some unnecessary "inline" qualifiers.
Signed-off-by: Matteo Bruni mbruni@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/glsl_shader.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index a14682c95a..34736a802d 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -1037,7 +1037,7 @@ static void shader_glsl_init_transform_feedback(const struct wined3d_context_gl }
/* Context activation is done by the caller. */ -static inline void walk_constant_heap(const struct wined3d_gl_info *gl_info, const struct wined3d_vec4 *constants, +static void walk_constant_heap(const struct wined3d_gl_info *gl_info, const struct wined3d_vec4 *constants, const GLint *constant_locations, const struct constant_heap *heap, unsigned char *stack, DWORD version) { unsigned int start = ~0U, end = 0; @@ -1111,7 +1111,7 @@ static inline void walk_constant_heap(const struct wined3d_gl_info *gl_info, con }
/* Context activation is done by the caller. */ -static inline void apply_clamped_constant(const struct wined3d_gl_info *gl_info, +static void apply_clamped_constant(const struct wined3d_gl_info *gl_info, GLint location, const struct wined3d_vec4 *data) { GLfloat clamped_constant[4]; @@ -1127,7 +1127,7 @@ static inline void apply_clamped_constant(const struct wined3d_gl_info *gl_info, }
/* Context activation is done by the caller. */ -static inline void walk_constant_heap_clamped(const struct wined3d_gl_info *gl_info, +static void walk_constant_heap_clamped(const struct wined3d_gl_info *gl_info, const struct wined3d_vec4 *constants, const GLint *constant_locations, const struct constant_heap *heap, unsigned char *stack, DWORD version) { @@ -8536,7 +8536,7 @@ static GLuint find_glsl_fragment_shader(const struct wined3d_context_gl *context return ret; }
-static inline BOOL vs_args_equal(const struct vs_compile_args *stored, const struct vs_compile_args *new, +static BOOL vs_args_equal(const struct vs_compile_args *stored, const struct vs_compile_args *new, const DWORD use_map) { if ((stored->swizzle_map & use_map) != new->swizzle_map)