Module: wine Branch: master Commit: cc7d556212cc63032cfe82668892d26e9114c837 URL: https://source.winehq.org/git/wine.git/?a=commit;h=cc7d556212cc63032cfe82668...
Author: Zebediah Figura z.figura12@gmail.com Date: Mon Feb 24 16:11:35 2020 -0600
d3d8: Retrieve transform states from the primary stateblock.
Signed-off-by: Zebediah Figura z.figura12@gmail.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d8/device.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 5e18f64550..8ce38e2d9e 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -1636,7 +1636,7 @@ static HRESULT WINAPI d3d8_device_GetTransform(IDirect3DDevice8 *iface,
/* Note: D3DMATRIX is compatible with struct wined3d_matrix. */ wined3d_mutex_lock(); - wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix); + memcpy(matrix, &wined3d_stateblock_get_state(device->state)->transforms[state], sizeof(*matrix)); wined3d_mutex_unlock();
return D3D_OK;