Module: wine Branch: master Commit: ad306ce41a20b881aed1c90281badc6126ec9bab URL: http://source.winehq.org/git/wine.git/?a=commit;h=ad306ce41a20b881aed1c90281...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon Mar 24 11:31:37 2014 +0100
d3d9/tests: Use a separate device for test_vshader_float16().
---
dlls/d3d9/tests/visual.c | 67 +++++++++++++++++++++++++++++++--------------- 1 file changed, 46 insertions(+), 21 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index 27f4fd6..6f3fef3 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -8317,24 +8317,26 @@ static void fixed_function_decl_test(IDirect3DDevice9 *device) if(dcl_positiont) IDirect3DVertexDeclaration9_Release(dcl_positiont); }
-struct vertex_float16color { - float x, y, z; - DWORD c1, c2; -}; - -static void test_vshader_float16(IDirect3DDevice9 *device) +static void test_vshader_float16(void) { - HRESULT hr; + IDirect3DVertexDeclaration9 *vdecl = NULL; + IDirect3DVertexBuffer9 *buffer = NULL; + IDirect3DVertexShader9 *shader; + IDirect3DDevice9 *device; + IDirect3D9 *d3d; + ULONG refcount; + D3DCAPS9 caps; DWORD color; + HWND window; void *data; - static const D3DVERTEXELEMENT9 decl_elements[] = { + HRESULT hr; + + static const D3DVERTEXELEMENT9 decl_elements[] = + { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT16_4,D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, D3DDECL_END() }; - IDirect3DVertexDeclaration9 *vdecl = NULL; - IDirect3DVertexBuffer9 *buffer = NULL; - IDirect3DVertexShader9 *shader; static const DWORD shader_code[] = { 0xfffe0101, /* vs_1_1 */ @@ -8344,7 +8346,13 @@ static void test_vshader_float16(IDirect3DDevice9 *device) 0x00000001, 0xd00f0000, 0x90e40001, /* mov oD0, v1 */ 0x0000ffff, }; - struct vertex_float16color quad[] = { + static const struct vertex_float16color + { + float x, y, z; + DWORD c1, c2; + } + quad[] = + { { -1.0, -1.0, 0.1, 0x3c000000, 0x00000000 }, /* green */ { -1.0, 0.0, 0.1, 0x3c000000, 0x00000000 }, { 0.0, -1.0, 0.1, 0x3c000000, 0x00000000 }, @@ -8366,7 +8374,26 @@ static void test_vshader_float16(IDirect3DDevice9 *device) { 0.0, 1.0, 0.1, 0x00000000, 0x3c000000 }, };
- hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff102030, 0.0, 0); + window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, + 0, 0, 640, 480, NULL, NULL, NULL, NULL); + d3d = Direct3DCreate9(D3D_SDK_VERSION); + ok(!!d3d, "Failed to create a D3D object.\n"); + if (!(device = create_device(d3d, window, window, TRUE))) + { + skip("Failed to create a D3D device, skipping tests.\n"); + goto done; + } + + hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); + ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); + if (caps.VertexShaderVersion < D3DVS_VERSION(3, 0)) + { + skip("No vs_3_0 support, skipping tests.\n"); + IDirect3DDevice9_Release(device); + goto done; + } + + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff102030, 1.0f, 0); ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed, hr=%08x\n", hr);
hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vdecl); @@ -8451,16 +8478,14 @@ static void test_vshader_float16(IDirect3DDevice9 *device) "Input 0x00000000, 0x00003c00 returned color %08x, expected 0x000000ff\n", color); IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
- hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0); - ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed, hr=%08x\n", hr); - hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL); - ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed, hr=%08x\n", hr); - hr = IDirect3DDevice9_SetVertexShader(device, NULL); - ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexShader failed hr=%08x\n", hr); - IDirect3DVertexDeclaration9_Release(vdecl); IDirect3DVertexShader9_Release(shader); IDirect3DVertexBuffer9_Release(buffer); + refcount = IDirect3DDevice9_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); +done: + IDirect3D9_Release(d3d); + DestroyWindow(window); }
static void conditional_np2_repeat_test(IDirect3DDevice9 *device) @@ -16125,7 +16150,6 @@ START_TEST(visual) clip_planes_test(device_ptr); if (caps.VertexShaderVersion >= D3DVS_VERSION(3, 0)) { test_vshader_input(device_ptr); - test_vshader_float16(device_ptr); } else { skip("No vs_3_0 support\n"); } @@ -16135,6 +16159,7 @@ START_TEST(visual) cleanup_device(device_ptr); device_ptr = NULL;
+ test_vshader_float16(); stream_test(); fog_with_shader_test(); texbem_test();