Module: wine Branch: master Commit: 4469fbd43d959cfa306c32c87339c03355135664 URL: http://source.winehq.org/git/wine.git/?a=commit;h=4469fbd43d959cfa306c32c873...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed Mar 25 10:12:27 2009 +0100
wined3d: Don't use rtInternal for surfaces that are on a swapchain.
These surfaces won't be attached to an FBO anyway, so avoid the cost of a potential format conversion when blitting from a non-RT surface. This is mostly an issue for ddraw applications with 16 bit render targets.
---
dlls/wined3d/surface.c | 5 ++++- 1 files changed, 4 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index b0c6511..35ba9a4 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -1621,7 +1621,10 @@ HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_
if(srgb_mode) { *internal = glDesc->glGammaInternal; - } else if(This->resource.usage & WINED3DUSAGE_RENDERTARGET) { + } + else if (This->resource.usage & WINED3DUSAGE_RENDERTARGET + && !(This->Flags & SFLAG_SWAPCHAIN)) + { *internal = glDesc->rtInternal; } else { *internal = glDesc->glInternal;