Module: wine Branch: master Commit: 13a53aa9698cb95c5a04490250f756bd191e6805 URL: https://source.winehq.org/git/wine.git/?a=commit;h=13a53aa9698cb95c5a0449025...
Author: Józef Kucia jkucia@codeweavers.com Date: Mon Apr 9 10:19:38 2018 +0200
wined3d: Require BPTC compression for SM5.
It's required for feature level 11_0.
At some point, we probably would like to separate shader model checks from feature level checks.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/glsl_shader.c | 1 + 1 file changed, 1 insertion(+)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 0bc6aa0..121892d 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -10964,6 +10964,7 @@ static unsigned int shader_glsl_get_shader_model(const struct wined3d_gl_info *g && gl_info->supported[ARB_SHADER_IMAGE_SIZE] && gl_info->supported[ARB_SHADING_LANGUAGE_PACKING] && gl_info->supported[ARB_TESSELLATION_SHADER] + && gl_info->supported[ARB_TEXTURE_COMPRESSION_BPTC] && gl_info->supported[ARB_TEXTURE_GATHER] && gl_info->supported[ARB_TRANSFORM_FEEDBACK3]) return 5;