Module: wine Branch: master Commit: 959212304dfaf0e7459374593b20b74fe22a0b57 URL: http://source.winehq.org/git/wine.git/?a=commit;h=959212304dfaf0e7459374593b...
Author: Stefan Dösinger stefan@codeweavers.com Date: Tue Nov 20 21:14:10 2007 +0100
wined3d: Track vertex declaration changes on vertex shaders.
If an attribute has type D3DDECLTYPE_D3DCOLOR, the red and blue channels are swizzled in the shader. Since the attribute is stored in the vertex declaration and not the vertex shader, it can change by setting a new vertex declaration. If this happens, we have to recompile the shader with the swizzling of that specific attribute turned on or off.
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dlls/wined3d/vertexdeclaration.c | 29 ++++++- dlls/wined3d/vertexshader.c | 169 ++++++++++++++++++++++++++++++++++--- dlls/wined3d/wined3d_private.h | 17 ++++- 3 files changed, 199 insertions(+), 16 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=959212304dfaf0e7459374...