Module: wine Branch: master Commit: 536fce7f3b887fcc087d4c00106ceb2f0ff93c01 URL: https://source.winehq.org/git/wine.git/?a=commit;h=536fce7f3b887fcc087d4c001...
Author: Matteo Bruni mbruni@codeweavers.com Date: Fri Sep 27 20:40:04 2019 +0200
d3dx9: Don't pass the D3DLOCK_DISCARD flag when mapping a texture.
We aren't necessarily rewriting the whole surface (e.g. rect smaller than the whole surface, color key).
Signed-off-by: Matteo Bruni mbruni@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3dx9_36/surface.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3dx9_36/surface.c b/dlls/d3dx9_36/surface.c index 5665bdc3b4..bd2055d54d 100644 --- a/dlls/d3dx9_36/surface.c +++ b/dlls/d3dx9_36/surface.c @@ -209,7 +209,7 @@ HRESULT lock_surface(IDirect3DSurface9 *surface, const RECT *surface_rect, D3DLO DWORD lock_flag; HRESULT hr;
- lock_flag = write ? D3DLOCK_DISCARD : D3DLOCK_READONLY; + lock_flag = write ? 0 : D3DLOCK_READONLY; *temp_surface = NULL; if (FAILED(hr = IDirect3DSurface9_LockRect(surface, lock, surface_rect, lock_flag))) {