Module: vkd3d Branch: master Commit: 77b5125fdaf3417502222ae3034f5904aff1d902 URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=77b5125fdaf3417502222ae3...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed Sep 15 12:35:34 2021 +0200
vkd3d-shader/glsl: Explicitly initialise "buffer" in vkd3d_glsl_generator_create().
So that we don't get in trouble if vkd3d_string_buffer_init() were to start doing more than zeroing fields.
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
libs/vkd3d-shader/glsl.c | 1 + 1 file changed, 1 insertion(+)
diff --git a/libs/vkd3d-shader/glsl.c b/libs/vkd3d-shader/glsl.c index b304add..7e028d2 100644 --- a/libs/vkd3d-shader/glsl.c +++ b/libs/vkd3d-shader/glsl.c @@ -38,6 +38,7 @@ struct vkd3d_glsl_generator *vkd3d_glsl_generator_create(const struct vkd3d_shad
memset(generator, 0, sizeof(*generator)); generator->version = *version; + vkd3d_string_buffer_init(&generator->buffer); generator->location.source_name = compile_info->source_name; generator->location.line = 2; /* Line 1 is the version token. */ generator->message_context = message_context;