Module: wine Branch: master Commit: 19ba80e7c2c9ef054ef5faa921616a5d43f6578d URL: http://source.winehq.org/git/wine.git/?a=commit;h=19ba80e7c2c9ef054ef5faa921...
Author: Francois Gouget fgouget@free.fr Date: Fri Jun 1 16:56:21 2012 +0200
wined3d: We must include Wine's port.h before using NAN.
---
dlls/wined3d/arb_program_shader.c | 1 + dlls/wined3d/ati_fragment_shader.c | 1 + dlls/wined3d/context.c | 3 +++ dlls/wined3d/device.c | 3 +++ dlls/wined3d/directx.c | 3 +++ dlls/wined3d/gl_compat.c | 3 +++ dlls/wined3d/glsl_shader.c | 3 +++ dlls/wined3d/nvidia_texture_shader.c | 1 + dlls/wined3d/palette.c | 1 + dlls/wined3d/query.c | 1 + dlls/wined3d/resource.c | 1 + dlls/wined3d/shader.c | 1 + dlls/wined3d/state.c | 3 +++ dlls/wined3d/stateblock.c | 1 + dlls/wined3d/swapchain.c | 1 + dlls/wined3d/texture.c | 1 + dlls/wined3d/vertexdeclaration.c | 1 + dlls/wined3d/volume.c | 1 + dlls/wined3d/wined3d_main.c | 1 + 19 files changed, 31 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 468dfba..99d5e43 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -28,6 +28,7 @@ */
#include "config.h" +#include "wine/port.h"
#include <math.h> #include <stdio.h> diff --git a/dlls/wined3d/ati_fragment_shader.c b/dlls/wined3d/ati_fragment_shader.c index f1bf231..680367a 100644 --- a/dlls/wined3d/ati_fragment_shader.c +++ b/dlls/wined3d/ati_fragment_shader.c @@ -19,6 +19,7 @@ */
#include "config.h" +#include "wine/port.h"
#include <math.h> #include <stdio.h> diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index 4037c41..b5db3e1 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -20,10 +20,13 @@ */
#include "config.h" +#include "wine/port.h" + #include <stdio.h> #ifdef HAVE_FLOAT_H # include <float.h> #endif + #include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d); diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index a0fbe86..be22421 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -25,10 +25,13 @@ */
#include "config.h" +#include "wine/port.h" + #include <stdio.h> #ifdef HAVE_FLOAT_H # include <float.h> #endif + #include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d); diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index f7e62a7..5183904 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -22,7 +22,10 @@ */
#include "config.h" +#include "wine/port.h" + #include <stdio.h> + #include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d); diff --git a/dlls/wined3d/gl_compat.c b/dlls/wined3d/gl_compat.c index 7ba2157..5a1a15a 100644 --- a/dlls/wined3d/gl_compat.c +++ b/dlls/wined3d/gl_compat.c @@ -19,10 +19,13 @@ */
#include "config.h" +#include "wine/port.h" + #include <stdio.h> #ifdef HAVE_FLOAT_H # include <float.h> #endif + #include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(gl_compat); diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index d66522f..f27b118 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -30,8 +30,11 @@ */
#include "config.h" +#include "wine/port.h" + #include <limits.h> #include <stdio.h> + #include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader); diff --git a/dlls/wined3d/nvidia_texture_shader.c b/dlls/wined3d/nvidia_texture_shader.c index 1fef980..48eacd5 100644 --- a/dlls/wined3d/nvidia_texture_shader.c +++ b/dlls/wined3d/nvidia_texture_shader.c @@ -20,6 +20,7 @@ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" +#include "wine/port.h"
#include <math.h> #include <stdio.h> diff --git a/dlls/wined3d/palette.c b/dlls/wined3d/palette.c index 780c6a9..1e85be2 100644 --- a/dlls/wined3d/palette.c +++ b/dlls/wined3d/palette.c @@ -19,6 +19,7 @@ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" +#include "wine/port.h" #include "winerror.h" #include "wine/debug.h"
diff --git a/dlls/wined3d/query.c b/dlls/wined3d/query.c index 8298058..4a3d7a7 100644 --- a/dlls/wined3d/query.c +++ b/dlls/wined3d/query.c @@ -20,6 +20,7 @@
#include "config.h" +#include "wine/port.h" #include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d); diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c index 3e1914d..d784622 100644 --- a/dlls/wined3d/resource.c +++ b/dlls/wined3d/resource.c @@ -21,6 +21,7 @@ */
#include "config.h" +#include "wine/port.h" #include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d); diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index d047269..1abafbb 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -23,6 +23,7 @@ */
#include "config.h" +#include "wine/port.h"
#include <math.h> #include <stdio.h> diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 8904aaa..f2da77c 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -26,10 +26,13 @@ */
#include "config.h" +#include "wine/port.h" + #include <stdio.h> #ifdef HAVE_FLOAT_H # include <float.h> #endif + #include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d); diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c index 276c1a8..a09c2f9 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -23,6 +23,7 @@ */
#include "config.h" +#include "wine/port.h" #include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d); diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c index 14796d2..6600806 100644 --- a/dlls/wined3d/swapchain.c +++ b/dlls/wined3d/swapchain.c @@ -21,6 +21,7 @@ */
#include "config.h" +#include "wine/port.h" #include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d); diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index 94589ae..5a78700 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -21,6 +21,7 @@ */
#include "config.h" +#include "wine/port.h" #include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture); diff --git a/dlls/wined3d/vertexdeclaration.c b/dlls/wined3d/vertexdeclaration.c index af6ac92..f3b42ff 100644 --- a/dlls/wined3d/vertexdeclaration.c +++ b/dlls/wined3d/vertexdeclaration.c @@ -23,6 +23,7 @@ */
#include "config.h" +#include "wine/port.h" #include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d_decl); diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c index 05bb4e5..6403b53 100644 --- a/dlls/wined3d/volume.c +++ b/dlls/wined3d/volume.c @@ -20,6 +20,7 @@ */
#include "config.h" +#include "wine/port.h" #include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface); diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c index 4e2226e..08d1554 100644 --- a/dlls/wined3d/wined3d_main.c +++ b/dlls/wined3d/wined3d_main.c @@ -23,6 +23,7 @@ */
#include "config.h" +#include "wine/port.h"
#include "initguid.h" #include "wined3d_private.h"