Module: wine Branch: master Commit: 254349fb4d3cc9a501793feae7cf4fa785d87b4f URL: http://source.winehq.org/git/wine.git/?a=commit;h=254349fb4d3cc9a501793feae7...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed Sep 24 08:58:12 2008 +0200
wined3d: Remove the "Wine 1.0 safety path".
---
dlls/wined3d/surface.c | 10 ---------- 1 files changed, 0 insertions(+), 10 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index bba2050..4c6acc3 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -632,16 +632,6 @@ void WINAPI IWineD3DSurfaceImpl_SetGlTextureDesc(IWineD3DSurface *iface, UINT te TRACE("(%p) : setting textureName %u, target %#x\n", This, textureName, target); if (This->glDescription.textureName == 0 && textureName != 0) { IWineD3DSurface_ModifyLocation(iface, SFLAG_INTEXTURE, FALSE); - if((This->Flags & SFLAG_LOCATIONS) == 0) { - /* In 1.0-rc4 and earlier, AddDirtyRect was called in the place of this if condition. - * This had the problem that a correctly set INDRAWABLE flag was removed if the PreLoad - * during the offscreen rendering readback triggered the creation of the GL texture. - * The change intended to keep the INDRAWABLE intact. To prevent unintended side effects - * before release, set the INSYSMEM flag like the old AddDirtyRect did. - */ - WARN("Wine 1.0 safety path hit\n"); - This->Flags |= SFLAG_INSYSMEM; - } } if(target == GL_TEXTURE_RECTANGLE_ARB && This->glDescription.target != target) { This->Flags &= ~SFLAG_NORMCOORD;