Module: wine Branch: master Commit: 7ee0118471bd8ecc86dd408c16f5cf709b8ac59d URL: http://source.winehq.org/git/wine.git/?a=commit;h=7ee0118471bd8ecc86dd408c16...
Author: Józef Kucia jkucia@codeweavers.com Date: Fri Feb 10 12:26:52 2017 +0100
d3d11: Validate array size for cube textures.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d10core/tests/device.c | 6 +++--- dlls/d3d11/tests/d3d11.c | 6 +++--- dlls/d3d11/texture.c | 34 +++++++++++++++++++++++----------- 3 files changed, 29 insertions(+), 17 deletions(-)
diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c index 79d7fbc..4868f70 100644 --- a/dlls/d3d10core/tests/device.c +++ b/dlls/d3d10core/tests/device.c @@ -1218,11 +1218,11 @@ static void test_create_texture2d(void) {DXGI_FORMAT_R32G32B32A32_TYPELESS, 2, D3D10_BIND_SHADER_RESOURCE, 0, TRUE, FALSE}, {DXGI_FORMAT_R32G32B32A32_TYPELESS, 3, D3D10_BIND_SHADER_RESOURCE, 0, TRUE, FALSE}, {DXGI_FORMAT_R32G32B32A32_TYPELESS, 3, D3D10_BIND_SHADER_RESOURCE, D3D10_RESOURCE_MISC_TEXTURECUBE, - FALSE, TRUE}, + FALSE, FALSE}, {DXGI_FORMAT_R32G32B32A32_TYPELESS, 1, D3D10_BIND_SHADER_RESOURCE, D3D10_RESOURCE_MISC_TEXTURECUBE, - FALSE, TRUE}, + FALSE, FALSE}, {DXGI_FORMAT_R32G32B32A32_TYPELESS, 5, D3D10_BIND_SHADER_RESOURCE, D3D10_RESOURCE_MISC_TEXTURECUBE, - FALSE, TRUE}, + FALSE, FALSE}, {DXGI_FORMAT_R32G32B32A32_TYPELESS, 6, D3D10_BIND_SHADER_RESOURCE, D3D10_RESOURCE_MISC_TEXTURECUBE, TRUE, FALSE}, {DXGI_FORMAT_R32G32B32A32_TYPELESS, 7, D3D10_BIND_SHADER_RESOURCE, D3D10_RESOURCE_MISC_TEXTURECUBE, diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index 807c845..fb095e3 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -1647,11 +1647,11 @@ static void test_create_texture2d(void) {DXGI_FORMAT_R32G32B32A32_TYPELESS, 2, D3D11_BIND_SHADER_RESOURCE, 0, TRUE, FALSE}, {DXGI_FORMAT_R32G32B32A32_TYPELESS, 3, D3D11_BIND_SHADER_RESOURCE, 0, TRUE, FALSE}, {DXGI_FORMAT_R32G32B32A32_TYPELESS, 3, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_MISC_TEXTURECUBE, - FALSE, TRUE}, + FALSE, FALSE}, {DXGI_FORMAT_R32G32B32A32_TYPELESS, 1, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_MISC_TEXTURECUBE, - FALSE, TRUE}, + FALSE, FALSE}, {DXGI_FORMAT_R32G32B32A32_TYPELESS, 5, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_MISC_TEXTURECUBE, - FALSE, TRUE}, + FALSE, FALSE}, {DXGI_FORMAT_R32G32B32A32_TYPELESS, 6, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_MISC_TEXTURECUBE, TRUE, FALSE}, {DXGI_FORMAT_R32G32B32A32_TYPELESS, 7, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_MISC_TEXTURECUBE, diff --git a/dlls/d3d11/texture.c b/dlls/d3d11/texture.c index de1e865..92c4cdf 100644 --- a/dlls/d3d11/texture.c +++ b/dlls/d3d11/texture.c @@ -456,6 +456,25 @@ static BOOL is_gdi_compatible_texture(const D3D11_TEXTURE2D_DESC *desc) return TRUE; }
+static BOOL validate_texture2d_desc(const D3D11_TEXTURE2D_DESC *desc) +{ + if (desc->MiscFlags & D3D11_RESOURCE_MISC_TEXTURECUBE + && desc->ArraySize < 6) + { + WARN("Invalid array size %u for cube texture.\n", desc->ArraySize); + return FALSE; + } + + if (desc->MiscFlags & D3D11_RESOURCE_MISC_GDI_COMPATIBLE + && !is_gdi_compatible_texture(desc)) + { + WARN("Incompatible description used to create GDI compatible texture.\n"); + return FALSE; + } + + return TRUE; +} + static HRESULT d3d_texture2d_init(struct d3d_texture2d *texture, struct d3d_device *device, const D3D11_TEXTURE2D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data) { @@ -464,6 +483,9 @@ static HRESULT d3d_texture2d_init(struct d3d_texture2d *texture, struct d3d_devi DWORD flags = 0; HRESULT hr;
+ if (!validate_texture2d_desc(desc)) + return E_INVALIDARG; + texture->ID3D11Texture2D_iface.lpVtbl = &d3d11_texture2d_vtbl; texture->ID3D10Texture2D_iface.lpVtbl = &d3d10_texture2d_vtbl; texture->refcount = 1; @@ -488,17 +510,7 @@ static HRESULT d3d_texture2d_init(struct d3d_texture2d *texture, struct d3d_devi levels = desc->MipLevels ? desc->MipLevels : wined3d_log2i(max(desc->Width, desc->Height)) + 1;
if (desc->MiscFlags & D3D11_RESOURCE_MISC_GDI_COMPATIBLE) - { - if (is_gdi_compatible_texture(desc)) - flags |= WINED3D_TEXTURE_CREATE_GET_DC; - else - { - WARN("Incompatible description used to create GDI compatible texture.\n"); - wined3d_private_store_cleanup(&texture->private_store); - wined3d_mutex_unlock(); - return E_INVALIDARG; - } - } + flags |= WINED3D_TEXTURE_CREATE_GET_DC;
if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc, desc->ArraySize, levels, flags, (struct wined3d_sub_resource_data *)data,