Module: wine Branch: master Commit: d05736d2d981d87eb3c6162fbd58dbeee3b22bf9 URL: http://source.winehq.org/git/wine.git/?a=commit;h=d05736d2d981d87eb3c6162fbd...
Author: Stefan Dösinger stefan@codeweavers.com Date: Thu Oct 22 17:37:50 2015 +0200
wined3d: Only set GL_DEPTH_TEXTURE_MODE_ARB if ARB_depth_texture is supported.
Fixes a GL error on r200.
Signed-off-by: Stefan Dösinger stefan@codeweavers.com Signed-off-by: Matteo Bruni mbruni@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/texture.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index 02cb9b9..a6d26ef 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -254,8 +254,11 @@ void wined3d_texture_bind(struct wined3d_texture *texture, gl_tex->sampler_desc.mip_filter = WINED3D_TEXF_NONE; }
- if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]) + if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT] && gl_info->supported[ARB_DEPTH_TEXTURE]) + { gl_info->gl_ops.gl.p_glTexParameteri(target, GL_DEPTH_TEXTURE_MODE_ARB, GL_INTENSITY); + checkGLcall("glTexParameteri(GL_DEPTH_TEXTURE_MODE_ARB, GL_INTENSITY)"); + } }
/* Context activation is done by the caller. */