Module: wine Branch: master Commit: af51c679bf52055ccbd14d78268a7fee617a535f URL: http://source.winehq.org/git/wine.git/?a=commit;h=af51c679bf52055ccbd14d7826...
Author: Stefan Dösinger stefan@codeweavers.com Date: Fri Apr 4 11:51:01 2014 +0200
d3d9/tests: Add a test for (sub-) resource types.
---
dlls/d3d9/tests/device.c | 161 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 161 insertions(+)
diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c index c936364..550c95e 100644 --- a/dlls/d3d9/tests/device.c +++ b/dlls/d3d9/tests/device.c @@ -7621,6 +7621,166 @@ static void test_vdecl_apply(void) DestroyWindow(window); }
+static void test_resource_type(void) +{ + IDirect3DDevice9 *device; + IDirect3DSurface9 *surface; + IDirect3DTexture9 *texture; + IDirect3DCubeTexture9 *cube_texture; + IDirect3DVolume9 *volume; + IDirect3DVolumeTexture9 *volume_texture; + D3DSURFACE_DESC surface_desc; + D3DVOLUME_DESC volume_desc; + D3DRESOURCETYPE type; + IDirect3D9 *d3d; + ULONG refcount; + HWND window; + HRESULT hr; + + window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, + 0, 0, 640, 480, NULL, NULL, NULL, NULL); + d3d = Direct3DCreate9(D3D_SDK_VERSION); + ok(!!d3d, "Failed to create a D3D object.\n"); + if (!(device = create_device(d3d, window, window, TRUE))) + { + skip("Failed to create a D3D device, skipping tests.\n"); + IDirect3D9_Release(d3d); + DestroyWindow(window); + return; + } + + hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 4, 4, D3DFMT_X8R8G8B8, + D3DPOOL_SYSTEMMEM, &surface, NULL); + ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); + type = IDirect3DSurface9_GetType(surface); + ok(type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n", type); + hr = IDirect3DSurface9_GetDesc(surface, &surface_desc); + ok(SUCCEEDED(hr), "Failed to get surface description, hr %#x.\n", hr); + ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n", + surface_desc.Type); + IDirect3DSurface9_Release(surface); + + hr = IDirect3DDevice9_CreateTexture(device, 2, 8, 4, 0, D3DFMT_X8R8G8B8, + D3DPOOL_SYSTEMMEM, &texture, NULL); + ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); + type = IDirect3DTexture9_GetType(texture); + ok(type == D3DRTYPE_TEXTURE, "Expected type D3DRTYPE_TEXTURE, got %u.\n", type); + + hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface); + ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr); + /* The following code crashes, for the sake of completeness: + * type = texture->lpVtbl->GetType((IDirect3DTexture9 *)surface); + * ok(type == D3DRTYPE_PONIES, "Expected type D3DRTYPE_PONIES, got %u.\n", type); + * + * So applications will not depend on getting the "right" resource type - whatever it + * may be - from the "wrong" vtable. */ + type = IDirect3DSurface9_GetType(surface); + ok(type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n", type); + hr = IDirect3DSurface9_GetDesc(surface, &surface_desc); + ok(SUCCEEDED(hr), "Failed to get surface description, hr %#x.\n", hr); + ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n", + surface_desc.Type); + ok(surface_desc.Width == 2, "Expected width 2, got %u.\n", surface_desc.Width); + ok(surface_desc.Height == 8, "Expected height 8, got %u.\n", surface_desc.Height); + hr = IDirect3DTexture9_GetLevelDesc(texture, 0, &surface_desc); + ok(SUCCEEDED(hr), "Failed to get level description, hr %#x.\n", hr); + ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n", + surface_desc.Type); + ok(surface_desc.Width == 2, "Expected width 2, got %u.\n", surface_desc.Width); + ok(surface_desc.Height == 8, "Expected height 8, got %u.\n", surface_desc.Height); + IDirect3DSurface9_Release(surface); + + hr = IDirect3DTexture9_GetSurfaceLevel(texture, 2, &surface); + ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr); + type = IDirect3DSurface9_GetType(surface); + ok(type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n", type); + hr = IDirect3DSurface9_GetDesc(surface, &surface_desc); + ok(SUCCEEDED(hr), "Failed to get surface description, hr %#x.\n", hr); + ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n", + surface_desc.Type); + ok(surface_desc.Width == 1, "Expected width 1, got %u.\n", surface_desc.Width); + ok(surface_desc.Height == 2, "Expected height 2, got %u.\n", surface_desc.Height); + hr = IDirect3DTexture9_GetLevelDesc(texture, 2, &surface_desc); + ok(SUCCEEDED(hr), "Failed to get level description, hr %#x.\n", hr); + ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n", + surface_desc.Type); + ok(surface_desc.Width == 1, "Expected width 1, got %u.\n", surface_desc.Width); + ok(surface_desc.Height == 2, "Expected height 2, got %u.\n", surface_desc.Height); + IDirect3DSurface9_Release(surface); + IDirect3DTexture9_Release(texture); + + hr = IDirect3DDevice9_CreateCubeTexture(device, 1, 1, 0, D3DFMT_X8R8G8B8, + D3DPOOL_SYSTEMMEM, &cube_texture, NULL); + ok(SUCCEEDED(hr), "Failed to create cube texture, hr %#x.\n", hr); + type = IDirect3DCubeTexture9_GetType(cube_texture); + ok(type == D3DRTYPE_CUBETEXTURE, "Expected type D3DRTYPE_CUBETEXTURE, got %u.\n", type); + + hr = IDirect3DCubeTexture9_GetCubeMapSurface(cube_texture, + D3DCUBEMAP_FACE_NEGATIVE_X, 0, &surface); + ok(SUCCEEDED(hr), "Failed to get cube map surface, hr %#x.\n", hr); + type = IDirect3DSurface9_GetType(surface); + ok(type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n", type); + hr = IDirect3DSurface9_GetDesc(surface, &surface_desc); + ok(SUCCEEDED(hr), "Failed to get surface description, hr %#x.\n", hr); + ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n", + surface_desc.Type); + hr = IDirect3DCubeTexture9_GetLevelDesc(cube_texture, 0, &surface_desc); + ok(SUCCEEDED(hr), "Failed to get level description, hr %#x.\n", hr); + ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n", + surface_desc.Type); + IDirect3DSurface9_Release(surface); + IDirect3DCubeTexture9_Release(cube_texture); + + hr = IDirect3DDevice9_CreateVolumeTexture(device, 2, 4, 8, 4, 0, D3DFMT_X8R8G8B8, + D3DPOOL_SYSTEMMEM, &volume_texture, NULL); + type = IDirect3DVolumeTexture9_GetType(volume_texture); + ok(type == D3DRTYPE_VOLUMETEXTURE, "Expected type D3DRTYPE_VOLUMETEXTURE, got %u.\n", type); + + hr = IDirect3DVolumeTexture9_GetVolumeLevel(volume_texture, 0, &volume); + ok(SUCCEEDED(hr), "Failed to get volume level, hr %#x.\n", hr); + /* IDirect3DVolume9 is not an IDirect3DResource9 and has no GetType method. */ + hr = IDirect3DVolume9_GetDesc(volume, &volume_desc); + ok(SUCCEEDED(hr), "Failed to get volume description, hr %#x.\n", hr); + ok(volume_desc.Type == D3DRTYPE_VOLUME, "Expected type D3DRTYPE_VOLUME, got %u.\n", + volume_desc.Type); + ok(volume_desc.Width == 2, "Expected width 2, got %u.\n", volume_desc.Width); + ok(volume_desc.Height == 4, "Expected height 4, got %u.\n", volume_desc.Height); + ok(volume_desc.Depth == 8, "Expected depth 8, got %u.\n", volume_desc.Depth); + hr = IDirect3DVolumeTexture9_GetLevelDesc(volume_texture, 0, &volume_desc); + ok(SUCCEEDED(hr), "Failed to get level description, hr %#x.\n", hr); + ok(volume_desc.Type == D3DRTYPE_VOLUME, "Expected type D3DRTYPE_VOLUME, got %u.\n", + volume_desc.Type); + ok(volume_desc.Width == 2, "Expected width 2, got %u.\n", volume_desc.Width); + ok(volume_desc.Height == 4, "Expected height 4, got %u.\n", volume_desc.Height); + ok(volume_desc.Depth == 8, "Expected depth 8, got %u.\n", volume_desc.Depth); + IDirect3DVolume9_Release(volume); + + hr = IDirect3DVolumeTexture9_GetVolumeLevel(volume_texture, 2, &volume); + ok(SUCCEEDED(hr), "Failed to get volume level, hr %#x.\n", hr); + /* IDirect3DVolume9 is not an IDirect3DResource9 and has no GetType method. */ + hr = IDirect3DVolume9_GetDesc(volume, &volume_desc); + ok(SUCCEEDED(hr), "Failed to get volume description, hr %#x.\n", hr); + ok(volume_desc.Type == D3DRTYPE_VOLUME, "Expected type D3DRTYPE_VOLUME, got %u.\n", + volume_desc.Type); + ok(volume_desc.Width == 1, "Expected width 1, got %u.\n", volume_desc.Width); + ok(volume_desc.Height == 1, "Expected height 1, got %u.\n", volume_desc.Height); + ok(volume_desc.Depth == 2, "Expected depth 2, got %u.\n", volume_desc.Depth); + hr = IDirect3DVolumeTexture9_GetLevelDesc(volume_texture, 2, &volume_desc); + ok(SUCCEEDED(hr), "Failed to get level description, hr %#x.\n", hr); + ok(volume_desc.Type == D3DRTYPE_VOLUME, "Expected type D3DRTYPE_VOLUME, got %u.\n", + volume_desc.Type); + ok(volume_desc.Width == 1, "Expected width 1, got %u.\n", volume_desc.Width); + ok(volume_desc.Height == 1, "Expected height 1, got %u.\n", volume_desc.Height); + ok(volume_desc.Depth == 2, "Expected depth 2, got %u.\n", volume_desc.Depth); + IDirect3DVolume9_Release(volume); + IDirect3DVolumeTexture9_Release(volume_texture); + + refcount = IDirect3DDevice9_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); + IDirect3D9_Release(d3d); + DestroyWindow(window); +} + START_TEST(device) { WNDCLASSA wc = {0}; @@ -7709,6 +7869,7 @@ START_TEST(device) test_begin_end_state_block(); test_shader_constant_apply(); test_vdecl_apply(); + test_resource_type();
UnregisterClassA("d3d9_test_wc", GetModuleHandleA(NULL)); }