Module: wine Branch: master Commit: 0df144164bea7f555bfba062ffada1780367d348 URL: http://source.winehq.org/git/wine.git/?a=commit;h=0df144164bea7f555bfba062ff...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon Aug 23 18:28:09 2010 +0200
wined3d: Pass floating point colors to IWineD3DDeviceImpl_ColorFill().
---
dlls/d3d9/device.c | 13 +++++++++++-- dlls/wined3d/device.c | 19 +++++++++++-------- include/wine/wined3d.idl | 2 +- 3 files changed, 23 insertions(+), 11 deletions(-)
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index b9f539e..76e1964 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -1007,7 +1007,16 @@ static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(IDirect3DDevice9Ex *iface return hr; }
-static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) { +static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(IDirect3DDevice9Ex *iface, + IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color) +{ + const WINED3DCOLORVALUE c = + { + ((color >> 16) & 0xff) / 255.0f, + ((color >> 8) & 0xff) / 255.0f, + (color & 0xff) / 255.0f, + ((color >> 24) & 0xff) / 255.0f, + }; IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface; WINED3DPOOL pool; @@ -1036,7 +1045,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9EX iface
/* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */ /* Note: D3DRECT is compatible with WINED3DRECT */ - hr = IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, (CONST WINED3DRECT*)pRect, color); + hr = IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, (const WINED3DRECT *)pRect, &c);
wined3d_mutex_unlock();
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index e528296..ba77888 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -1675,9 +1675,12 @@ static void IWineD3DDeviceImpl_LoadLogo(IWineD3DDeviceImpl *This, const char *fi colorkey.dwColorSpaceLowValue = 0; colorkey.dwColorSpaceHighValue = 0; IWineD3DSurface_SetColorKey(This->logo_surface, WINEDDCKEY_SRCBLT, &colorkey); - } else { + } + else + { + const WINED3DCOLORVALUE c = {1.0f, 1.0f, 1.0f, 1.0f}; /* Fill the surface with a white color to show that wined3d is there */ - IWineD3DDevice_ColorFill((IWineD3DDevice *) This, This->logo_surface, NULL, 0xffffffff); + IWineD3DDevice_ColorFill((IWineD3DDevice *)This, This->logo_surface, NULL, &c); }
out: @@ -5494,14 +5497,14 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DeletePatch(IWineD3DDevice *iface, UINT }
static HRESULT WINAPI IWineD3DDeviceImpl_ColorFill(IWineD3DDevice *iface, - IWineD3DSurface *surface, const WINED3DRECT *pRect, WINED3DCOLOR color) + IWineD3DSurface *surface, const WINED3DRECT *pRect, const WINED3DCOLORVALUE *color) { - const WINED3DCOLORVALUE c = {D3DCOLOR_R(color), D3DCOLOR_G(color), D3DCOLOR_B(color), D3DCOLOR_A(color)}; IWineD3DSurfaceImpl *s = (IWineD3DSurfaceImpl *)surface; WINEDDBLTFX BltFx;
- TRACE("iface %p, surface %p, rect %s, color 0x%08x.\n", - iface, surface, wine_dbgstr_rect((const RECT *)pRect), color); + TRACE("iface %p, surface %p, rect %s, color {%.8e, %.8e, %.8e, %.8e}.\n", + iface, surface, wine_dbgstr_rect((const RECT *)pRect), + color->r, color->g, color->b, color->a);
if (s->resource.pool != WINED3DPOOL_DEFAULT && s->resource.pool != WINED3DPOOL_SYSTEMMEM) { @@ -5514,14 +5517,14 @@ static HRESULT WINAPI IWineD3DDeviceImpl_ColorFill(IWineD3DDevice *iface, const RECT draw_rect = {0, 0, s->currentDesc.Width, s->currentDesc.Height};
return device_clear_render_targets((IWineD3DDeviceImpl *)iface, 1, &s, - !!pRect, (const RECT *)pRect, &draw_rect, WINED3DCLEAR_TARGET, &c, 0.0f, 0); + !!pRect, (const RECT *)pRect, &draw_rect, WINED3DCLEAR_TARGET, color, 0.0f, 0); } else { /* Just forward this to the DirectDraw blitting engine */ memset(&BltFx, 0, sizeof(BltFx)); BltFx.dwSize = sizeof(BltFx); - BltFx.u5.dwFillColor = wined3d_format_convert_from_float(s->resource.format_desc, &c); + BltFx.u5.dwFillColor = wined3d_format_convert_from_float(s->resource.format_desc, color); return IWineD3DSurface_Blt(surface, (const RECT *)pRect, NULL, NULL, WINEDDBLT_COLORFILL, &BltFx, WINED3DTEXF_POINT); } diff --git a/include/wine/wined3d.idl b/include/wine/wined3d.idl index ea2f855..853c2d7 100644 --- a/include/wine/wined3d.idl +++ b/include/wine/wined3d.idl @@ -3376,7 +3376,7 @@ interface IWineD3DDevice : IWineD3DBase HRESULT ColorFill( [in] IWineD3DSurface *surface, [in] const WINED3DRECT *rect, - [in] WINED3DCOLOR color + [in] const WINED3DCOLORVALUE *color ); HRESULT UpdateTexture( [in] IWineD3DBaseTexture *src_texture,