Module: wine Branch: master Commit: 8ec01f62b08aae4642470f4f00f3608608281db2 URL: http://source.winehq.org/git/wine.git/?a=commit;h=8ec01f62b08aae4642470f4f00...
Author: David Adam David.Adam@math.cnrs.fr Date: Mon Nov 19 17:35:44 2007 +0100
d3dx8: Implement D3DXQuaternionSquad.
---
dlls/d3dx8/d3dx8.spec | 2 +- dlls/d3dx8/math.c | 8 ++++++++ dlls/d3dx8/tests/math.c | 8 +++++++- include/d3dx8math.h | 1 + 4 files changed, 17 insertions(+), 2 deletions(-)
diff --git a/dlls/d3dx8/d3dx8.spec b/dlls/d3dx8/d3dx8.spec index 005ac87..d89bfe9 100644 --- a/dlls/d3dx8/d3dx8.spec +++ b/dlls/d3dx8/d3dx8.spec @@ -59,7 +59,7 @@ @ stub D3DXQuaternionLn @ stub D3DXQuaternionExp @ stdcall D3DXQuaternionSlerp(ptr ptr ptr long) -@ stub D3DXQuaternionSquad +@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr long) @ stub D3DXQuaternionBaryCentric @ stdcall D3DXPlaneNormalize(ptr ptr) @ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr) diff --git a/dlls/d3dx8/math.c b/dlls/d3dx8/math.c index 900566c..b9893c0 100644 --- a/dlls/d3dx8/math.c +++ b/dlls/d3dx8/math.c @@ -650,6 +650,14 @@ D3DXQUATERNION* WINAPI D3DXQuaternionSlerp(D3DXQUATERNION *pout, CONST D3DXQUATE return pout; }
+D3DXQUATERNION* WINAPI D3DXQuaternionSquad(D3DXQUATERNION *pout, CONST D3DXQUATERNION *pq1, CONST D3DXQUATERNION *pq2, CONST D3DXQUATERNION *pq3, CONST D3DXQUATERNION *pq4, FLOAT t) +{ + D3DXQUATERNION temp1, temp2; + + D3DXQuaternionSlerp(pout, D3DXQuaternionSlerp(&temp1, pq1, pq4, t), D3DXQuaternionSlerp(&temp2, pq2, pq3, t), 2.0f * t * (1.0f - t)); + return pout; +} + /*_________________D3DXVec2_____________________*/
D3DXVECTOR2* WINAPI D3DXVec2BaryCentric(D3DXVECTOR2 *pout, CONST D3DXVECTOR2 *pv1, CONST D3DXVECTOR2 *pv2, CONST D3DXVECTOR2 *pv3, FLOAT f, FLOAT g) diff --git a/dlls/d3dx8/tests/math.c b/dlls/d3dx8/tests/math.c index 3f96e76..0a732bd 100644 --- a/dlls/d3dx8/tests/math.c +++ b/dlls/d3dx8/tests/math.c @@ -552,7 +552,7 @@ static void D3DXPlaneTest(void)
static void D3X8QuaternionTest(void) { - D3DXQUATERNION expectedquat, gotquat, nul, q, r, s, t; + D3DXQUATERNION expectedquat, gotquat, nul, q, r, s, t, u; LPD3DXQUATERNION funcpointer; FLOAT expected, got, scale; BOOL expectedbool, gotbool; @@ -561,6 +561,7 @@ static void D3X8QuaternionTest(void) q.x = 1.0f, q.y = 2.0f; q.z = 4.0f; q.w = 10.0f; r.x = -3.0f; r.y = 4.0f; r.z = -5.0f; r.w = 7.0; t.x = -1111.0f, t.y= 111.0f; t.z = -11.0f; t.w = 1.0f; + u.x = 91.0f; u.y = - 82.0f; u.z = 7.3f; u.w = -6.4f;
scale = 0.3f;
@@ -655,6 +656,11 @@ static void D3X8QuaternionTest(void) expectedquat.x = 334.0f; expectedquat.y = -31.9f; expectedquat.z = 6.1f; expectedquat.w = 6.7f; D3DXQuaternionSlerp(&gotquat,&q,&t,scale); expect_vec4(expectedquat,gotquat); + +/*_______________D3DXQuaternionSquad________________________*/ + expectedquat.x = -156.296f; expectedquat.y = 30.242f; expectedquat.z = -2.5022f; expectedquat.w = 7.3576f; + D3DXQuaternionSquad(&gotquat,&q,&r,&t,&u,scale); + expect_vec4(expectedquat,gotquat); }
static void D3X8Vector2Test(void) diff --git a/include/d3dx8math.h b/include/d3dx8math.h index 455089c..1fd7b07 100644 --- a/include/d3dx8math.h +++ b/include/d3dx8math.h @@ -306,6 +306,7 @@ D3DXQUATERNION* WINAPI D3DXQuaternionInverse(D3DXQUATERNION *pout, CONST D3DXQUA D3DXQUATERNION* WINAPI D3DXQuaternionMultiply(D3DXQUATERNION *pout, CONST D3DXQUATERNION *pq1, CONST D3DXQUATERNION *pq2); D3DXQUATERNION* WINAPI D3DXQuaternionNormalize(D3DXQUATERNION *pout, CONST D3DXQUATERNION *pq); D3DXQUATERNION* WINAPI D3DXQuaternionSlerp(D3DXQUATERNION *pout, CONST D3DXQUATERNION *pq1, CONST D3DXQUATERNION *pq2, FLOAT t); +D3DXQUATERNION* WINAPI D3DXQuaternionSquad(D3DXQUATERNION *pout, CONST D3DXQUATERNION *pq1, CONST D3DXQUATERNION *pq2, CONST D3DXQUATERNION *pq3, CONST D3DXQUATERNION *pq4, FLOAT t);
D3DXVECTOR2* WINAPI D3DXVec2BaryCentric(D3DXVECTOR2 *pout, CONST D3DXVECTOR2 *pv1, CONST D3DXVECTOR2 *pv2, CONST D3DXVECTOR2 *pv3, FLOAT f, FLOAT g); D3DXVECTOR2* WINAPI D3DXVec2CatmullRom(D3DXVECTOR2 *pout, CONST D3DXVECTOR2 *pv0, CONST D3DXVECTOR2 *pv1, CONST D3DXVECTOR2 *pv2, CONST D3DXVECTOR2 *pv3, FLOAT s);