Module: wine Branch: master Commit: 0c2f9a4f346e95d86824d9a633ccf3f55684aefc URL: https://source.winehq.org/git/wine.git/?a=commit;h=0c2f9a4f346e95d86824d9a63...
Author: Matteo Bruni mbruni@codeweavers.com Date: Wed Apr 18 01:32:16 2018 +0200
wined3d: Enable GL_ARB_viewport_array extension in GLSL shaders.
Signed-off-by: Matteo Bruni mbruni@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/glsl_shader.c | 2 ++ 1 file changed, 2 insertions(+)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 7f1e66b..799b2ff 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -7515,6 +7515,8 @@ static void shader_glsl_enable_extensions(struct wined3d_string_buffer *buffer, shader_addline(buffer, "#extension GL_ARB_texture_query_levels : enable\n"); if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT]) shader_addline(buffer, "#extension GL_ARB_uniform_buffer_object : enable\n"); + if (gl_info->supported[ARB_VIEWPORT_ARRAY]) + shader_addline(buffer, "#extension GL_ARB_viewport_array : enable\n"); if (gl_info->supported[EXT_GPU_SHADER4]) shader_addline(buffer, "#extension GL_EXT_gpu_shader4 : enable\n"); if (gl_info->supported[EXT_TEXTURE_ARRAY])