Module: wine Branch: master Commit: 2c3674d6ce75e3fb7669f1cbe0cb2756dfab348b URL: http://source.winehq.org/git/wine.git/?a=commit;h=2c3674d6ce75e3fb7669f1cbe0...
Author: Rico Schüller kgbricola@web.de Date: Tue Oct 27 20:10:31 2009 +0100
d3d10: Implement ID3D10EffectVariable::AsString().
---
dlls/d3d10/effect.c | 9 +++++++-- 1 files changed, 7 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c index d4c7310..b52656b 100644 --- a/dlls/d3d10/effect.c +++ b/dlls/d3d10/effect.c @@ -2557,9 +2557,14 @@ static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_variab static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsString( ID3D10EffectVariable *iface) { - FIXME("iface %p stub!\n", iface); + struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
- return NULL; + TRACE("iface %p\n", iface); + + if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_string_variable_vtbl) + return (ID3D10EffectStringVariable *)This; + + return (ID3D10EffectStringVariable *)&null_string_variable; }
static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsShaderResource(