Module: wine Branch: master Commit: 6a9e506fd55206a4b02ebb220e778ee31bc13b07 URL: http://source.winehq.org/git/wine.git/?a=commit;h=6a9e506fd55206a4b02ebb220e...
Author: Józef Kucia jkucia@codeweavers.com Date: Thu Apr 27 12:02:46 2017 +0200
d3d11: Get rid of "rasterizer_state" from struct d3d_device.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d11/d3d11_private.h | 1 - dlls/d3d11/device.c | 37 ++++++++++++++++++++++++++++++------- 2 files changed, 30 insertions(+), 8 deletions(-)
diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h index 3a9729b..a8987cb 100644 --- a/dlls/d3d11/d3d11_private.h +++ b/dlls/d3d11/d3d11_private.h @@ -521,7 +521,6 @@ struct d3d_device float blend_factor[4]; struct d3d_depthstencil_state *depth_stencil_state; UINT stencil_ref; - struct d3d_rasterizer_state *rasterizer_state; };
static inline struct d3d_device *impl_from_ID3D11Device(ID3D11Device *iface) diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index 095908d..c5ead36 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -877,12 +877,13 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetState(ID3D11DeviceCon ID3D11RasterizerState *rasterizer_state) { struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); + struct d3d_rasterizer_state *rasterizer_state_impl; const D3D11_RASTERIZER_DESC *desc;
TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
wined3d_mutex_lock(); - if (!(device->rasterizer_state = unsafe_impl_from_ID3D11RasterizerState(rasterizer_state))) + if (!(rasterizer_state_impl = unsafe_impl_from_ID3D11RasterizerState(rasterizer_state))) { wined3d_device_set_rasterizer_state(device->wined3d_device, NULL); wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_FILLMODE, WINED3D_FILL_SOLID); @@ -894,9 +895,9 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetState(ID3D11DeviceCon return; }
- wined3d_device_set_rasterizer_state(device->wined3d_device, device->rasterizer_state->wined3d_state); + wined3d_device_set_rasterizer_state(device->wined3d_device, rasterizer_state_impl->wined3d_state);
- desc = &device->rasterizer_state->desc; + desc = &rasterizer_state_impl->desc; wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_FILLMODE, desc->FillMode); wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_CULLMODE, desc->CullMode); /* OpenGL style depth bias. */ @@ -1949,11 +1950,22 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_RSGetState(ID3D11DeviceCon ID3D11RasterizerState **rasterizer_state) { struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); + struct d3d_rasterizer_state *rasterizer_state_impl; + struct wined3d_rasterizer_state *wined3d_state;
TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
- if ((*rasterizer_state = device->rasterizer_state ? &device->rasterizer_state->ID3D11RasterizerState_iface : NULL)) - ID3D11RasterizerState_AddRef(*rasterizer_state); + wined3d_mutex_lock(); + if ((wined3d_state = wined3d_device_get_rasterizer_state(device->wined3d_device))) + { + rasterizer_state_impl = wined3d_rasterizer_state_get_parent(wined3d_state); + ID3D11RasterizerState_AddRef(*rasterizer_state = &rasterizer_state_impl->ID3D11RasterizerState_iface); + } + else + { + *rasterizer_state = NULL; + } + wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d11_immediate_context_RSGetViewports(ID3D11DeviceContext *iface, @@ -4612,11 +4624,22 @@ static void STDMETHODCALLTYPE d3d10_device_SOGetTargets(ID3D10Device1 *iface, static void STDMETHODCALLTYPE d3d10_device_RSGetState(ID3D10Device1 *iface, ID3D10RasterizerState **rasterizer_state) { struct d3d_device *device = impl_from_ID3D10Device(iface); + struct d3d_rasterizer_state *rasterizer_state_impl; + struct wined3d_rasterizer_state *wined3d_state;
TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
- if ((*rasterizer_state = device->rasterizer_state ? &device->rasterizer_state->ID3D10RasterizerState_iface : NULL)) - ID3D10RasterizerState_AddRef(*rasterizer_state); + wined3d_mutex_lock(); + if ((wined3d_state = wined3d_device_get_rasterizer_state(device->wined3d_device))) + { + rasterizer_state_impl = wined3d_rasterizer_state_get_parent(wined3d_state); + ID3D10RasterizerState_AddRef(*rasterizer_state = &rasterizer_state_impl->ID3D10RasterizerState_iface); + } + else + { + *rasterizer_state = NULL; + } + wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d10_device_RSGetViewports(ID3D10Device1 *iface,