Module: wine Branch: master Commit: ec415eaf3c5d2c098e609752b4c8a3e66bb31d7d URL: http://source.winehq.org/git/wine.git/?a=commit;h=ec415eaf3c5d2c098e609752b4...
Author: Michael Stefaniuc mstefani@redhat.de Date: Tue Jul 12 01:51:41 2011 +0200
d3d10core: Use unsafe_impl_from_ID3D10VertexShader for an app provided iface.
---
dlls/d3d10core/d3d10core_private.h | 1 + dlls/d3d10core/device.c | 2 +- dlls/d3d10core/shader.c | 15 +++++++++++++++ 3 files changed, 17 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d10core/d3d10core_private.h b/dlls/d3d10core/d3d10core_private.h index 2bee04a..12fd54b 100644 --- a/dlls/d3d10core/d3d10core_private.h +++ b/dlls/d3d10core/d3d10core_private.h @@ -176,6 +176,7 @@ struct d3d10_vertex_shader
HRESULT d3d10_vertex_shader_init(struct d3d10_vertex_shader *shader, struct d3d10_device *device, const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN; +struct d3d10_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader *iface) DECLSPEC_HIDDEN;
/* ID3D10GeometryShader */ struct d3d10_geometry_shader diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c index 3399b29..302c91e 100644 --- a/dlls/d3d10core/device.c +++ b/dlls/d3d10core/device.c @@ -151,7 +151,7 @@ static void STDMETHODCALLTYPE d3d10_device_VSSetShader(ID3D10Device *iface, ID3D10VertexShader *shader) { struct d3d10_device *This = impl_from_ID3D10Device(iface); - struct d3d10_vertex_shader *vs = (struct d3d10_vertex_shader *)shader; + struct d3d10_vertex_shader *vs = unsafe_impl_from_ID3D10VertexShader(shader);
TRACE("iface %p, shader %p\n", iface, shader);
diff --git a/dlls/d3d10core/shader.c b/dlls/d3d10core/shader.c index a7a40d5..6720c21 100644 --- a/dlls/d3d10core/shader.c +++ b/dlls/d3d10core/shader.c @@ -19,6 +19,7 @@
#include "config.h" #include "wine/port.h" +#include <assert.h>
#include "d3d10core_private.h"
@@ -132,6 +133,11 @@ void shader_free_signature(struct wined3d_shader_signature *s) HeapFree(GetProcessHeap(), 0, s->elements); }
+static inline struct d3d10_vertex_shader *impl_from_ID3D10VertexShader(ID3D10VertexShader *iface) +{ + return CONTAINING_RECORD(iface, struct d3d10_vertex_shader, vtbl); +} + /* IUnknown methods */
static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_QueryInterface(ID3D10VertexShader *iface, @@ -267,6 +273,15 @@ HRESULT d3d10_vertex_shader_init(struct d3d10_vertex_shader *shader, struct d3d1 return S_OK; }
+struct d3d10_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader *iface) +{ + if (!iface) + return NULL; + assert(iface->lpVtbl == &d3d10_vertex_shader_vtbl); + + return impl_from_ID3D10VertexShader(iface); +} + static inline struct d3d10_geometry_shader *impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface) { return CONTAINING_RECORD(iface, struct d3d10_geometry_shader, ID3D10GeometryShader_iface);