Module: wine Branch: master Commit: 09c862b6a23c35c2157842f1f7a1fa9a8d17da1d URL: http://source.winehq.org/git/wine.git/?a=commit;h=09c862b6a23c35c2157842f1f7...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed Mar 2 19:24:17 2016 +0100
wined3d: Avoid volume_from_resource() in texture3d_prepare_texture().
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/texture.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index af1c1de..01f54a9 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -1207,7 +1207,7 @@ static void texture3d_prepare_texture(struct wined3d_texture *texture, struct wi
for (i = 0; i < sub_count; ++i) { - struct wined3d_volume *volume = volume_from_resource(texture->sub_resources[i].resource); + struct wined3d_volume *volume = texture->sub_resources[i].u.volume;
GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D, volume->texture_level, srgb ? format->glGammaInternal : format->glInternal,