Module: wine Branch: master Commit: d7af6664ac931f63507a4d22b2d1231cfa73965d URL: http://source.winehq.org/git/wine.git/?a=commit;h=d7af6664ac931f63507a4d22b2...
Author: Józef Kucia jkucia@codeweavers.com Date: Sun Sep 6 16:45:51 2015 +0200
d3d10core/tests: Port test_buffer_interfaces() from d3d11.
---
dlls/d3d10core/tests/device.c | 130 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 130 insertions(+)
diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c index 847abd1..ebe50cc 100644 --- a/dlls/d3d10core/tests/device.c +++ b/dlls/d3d10core/tests/device.c @@ -518,6 +518,135 @@ static void test_create_texture3d(void) ok(!refcount, "Device has %u references left.\n", refcount); }
+static void test_buffer_interfaces(void) +{ + ID3D11Buffer *d3d11_buffer; + D3D10_BUFFER_DESC desc; + ID3D10Buffer *buffer; + ID3D10Device *device; + unsigned int i; + ULONG refcount; + HRESULT hr; + + static const struct test + { + UINT bind_flags; + UINT misc_flags; + UINT expected_bind_flags; + UINT expected_misc_flags; + } + desc_conversion_tests[] = + { + { + D3D10_BIND_VERTEX_BUFFER, 0, + D3D11_BIND_VERTEX_BUFFER, 0 + }, + { + D3D10_BIND_INDEX_BUFFER, 0, + D3D11_BIND_INDEX_BUFFER, 0 + }, + { + D3D10_BIND_CONSTANT_BUFFER, 0, + D3D11_BIND_CONSTANT_BUFFER, 0 + }, + { + D3D10_BIND_SHADER_RESOURCE, 0, + D3D11_BIND_SHADER_RESOURCE, 0 + }, + { + D3D10_BIND_STREAM_OUTPUT, 0, + D3D11_BIND_STREAM_OUTPUT, 0 + }, + { + D3D10_BIND_RENDER_TARGET, 0, + D3D11_BIND_RENDER_TARGET, 0 + }, + { + 0, D3D10_RESOURCE_MISC_SHARED, + 0, D3D11_RESOURCE_MISC_SHARED + }, + }; + + if (!(device = create_device())) + { + skip("Failed to create device.\n"); + return; + } + + desc.ByteWidth = 1024; + desc.Usage = D3D10_USAGE_DEFAULT; + desc.BindFlags = D3D10_BIND_VERTEX_BUFFER; + desc.CPUAccessFlags = 0; + desc.MiscFlags = 0; + + hr = ID3D10Device_CreateBuffer(device, &desc, NULL, &buffer); + ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x.\n", hr); + + hr = ID3D10Buffer_QueryInterface(buffer, &IID_ID3D11Buffer, (void **)&d3d11_buffer); + ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, + "Buffer should implement ID3D11Buffer.\n"); + if (SUCCEEDED(hr)) ID3D11Buffer_Release(d3d11_buffer); + ID3D10Buffer_Release(buffer); + + if (FAILED(hr)) + { + win_skip("D3D11 is not available.\n"); + ID3D10Device_Release(device); + return; + } + + for (i = 0; i < sizeof(desc_conversion_tests) / sizeof(*desc_conversion_tests); ++i) + { + const struct test *current = &desc_conversion_tests[i]; + D3D11_BUFFER_DESC d3d11_desc; + ID3D11Device *d3d11_device; + + desc.ByteWidth = 1024; + desc.Usage = D3D10_USAGE_DEFAULT; + desc.BindFlags = current->bind_flags; + desc.CPUAccessFlags = 0; + desc.MiscFlags = current->misc_flags; + + hr = ID3D10Device_CreateBuffer(device, &desc, NULL, &buffer); + /* Shared resources are not supported by REF and WARP devices. */ + ok(SUCCEEDED(hr) || broken(hr == E_OUTOFMEMORY), "Test %u: Failed to create a buffer, hr %#x.\n", i, hr); + if (FAILED(hr)) + { + win_skip("Failed to create a buffer, skipping test %u.\n", i); + continue; + } + + hr = ID3D10Buffer_QueryInterface(buffer, &IID_ID3D11Buffer, (void **)&d3d11_buffer); + ok(SUCCEEDED(hr), "Test %u: Buffer should implement ID3D11Buffer.\n", i); + ID3D10Buffer_Release(buffer); + + ID3D11Buffer_GetDesc(d3d11_buffer, &d3d11_desc); + + ok(d3d11_desc.ByteWidth == desc.ByteWidth, + "Test %u: Got unexpected ByteWidth %u.\n", i, d3d11_desc.ByteWidth); + ok(d3d11_desc.Usage == (D3D11_USAGE)desc.Usage, + "Test %u: Got unexpected Usage %u.\n", i, d3d11_desc.Usage); + ok(d3d11_desc.BindFlags == current->expected_bind_flags, + "Test %u: Got unexpected BindFlags %#x.\n", i, d3d11_desc.BindFlags); + ok(d3d11_desc.CPUAccessFlags == desc.CPUAccessFlags, + "Test %u: Got unexpected CPUAccessFlags %#x.\n", i, d3d11_desc.CPUAccessFlags); + ok(d3d11_desc.MiscFlags == current->expected_misc_flags, + "Test %u: Got unexpected MiscFlags %#x.\n", i, d3d11_desc.MiscFlags); + ok(d3d11_desc.StructureByteStride == 0, + "Test %u: Got unexpected StructureByteStride %u.\n", i, d3d11_desc.StructureByteStride); + + d3d11_device = NULL; + ID3D11Buffer_GetDevice(d3d11_buffer, &d3d11_device); + ok(!!d3d11_device, "Test %u: Got NULL, expected device pointer.\n", i); + ID3D11Device_Release(d3d11_device); + + ID3D11Buffer_Release(d3d11_buffer); + } + + refcount = ID3D10Device_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); +} + static void test_create_depthstencil_view(void) { D3D10_DEPTH_STENCIL_VIEW_DESC dsv_desc; @@ -3607,6 +3736,7 @@ START_TEST(device) test_create_texture2d(); test_texture2d_interfaces(); test_create_texture3d(); + test_buffer_interfaces(); test_create_depthstencil_view(); test_create_rendertarget_view(); test_create_shader_resource_view();