Module: wine Branch: master Commit: a29a3c8a0bc2971ca5ff10f22f3d0fa9c7e73381 URL: http://source.winehq.org/git/wine.git/?a=commit;h=a29a3c8a0bc2971ca5ff10f22f...
Author: Michael Stefaniuc mstefani@redhat.de Date: Thu Mar 3 09:31:52 2016 +0100
wined3d: Use SetRectEmpty() instead of open coding it.
Signed-off-by: Michael Stefaniuc mstefani@redhat.de Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/texture.c | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index 90a3978..e126961 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -1651,10 +1651,8 @@ HRESULT CDECL wined3d_texture_update_overlay(struct wined3d_texture *texture, un else if (flags & WINEDDOVER_HIDE) { /* Tests show that the rectangles are erased on hide. */ - surface->overlay_srcrect.left = 0; surface->overlay_srcrect.top = 0; - surface->overlay_srcrect.right = 0; surface->overlay_srcrect.bottom = 0; - surface->overlay_destrect.left = 0; surface->overlay_destrect.top = 0; - surface->overlay_destrect.right = 0; surface->overlay_destrect.bottom = 0; + SetRectEmpty(&surface->overlay_srcrect); + SetRectEmpty(&surface->overlay_destrect); surface->overlay_dest = NULL; }