Module: wine Branch: master Commit: 94750652737fffcf318f2886e44e140c9a37968e URL: http://source.winehq.org/git/wine.git/?a=commit;h=94750652737fffcf318f2886e4...
Author: Matteo Bruni mbruni@codeweavers.com Date: Mon Jul 25 16:47:39 2011 +0200
d3d8/tests: Rename a variable.
---
dlls/d3d8/tests/visual.c | 12 ++++++------ 1 files changed, 6 insertions(+), 6 deletions(-)
diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c index ae8276d..2c04ce7 100644 --- a/dlls/d3d8/tests/visual.c +++ b/dlls/d3d8/tests/visual.c @@ -358,14 +358,14 @@ static void fog_test(IDirect3DDevice8 *device) float start = 0.0, end = 1.0;
/* Gets full z based fog with linear fog, no fog with specular color */ - struct sVertex unstransformed_1[] = { + struct sVertex untransformed_1[] = { {-1, -1, 0.1f, 0xFFFF0000, 0xFF000000 }, {-1, 0, 0.1f, 0xFFFF0000, 0xFF000000 }, { 0, 0, 0.1f, 0xFFFF0000, 0xFF000000 }, { 0, -1, 0.1f, 0xFFFF0000, 0xFF000000 }, }; /* Ok, I am too lazy to deal with transform matrices */ - struct sVertex unstransformed_2[] = { + struct sVertex untransformed_2[] = { {-1, 0, 1.0f, 0xFFFF0000, 0xFF000000 }, {-1, 1, 1.0f, 0xFFFF0000, 0xFF000000 }, { 0, 1, 1.0f, 0xFFFF0000, 0xFF000000 }, @@ -417,8 +417,8 @@ static void fog_test(IDirect3DDevice8 *device) ok( hr == D3D_OK, "SetVertexShader returned %#08x\n", hr); /* Untransformed, vertex fog = NONE, table fog = NONE: Read the fog weighting from the specular color */ hr = IDirect3DDevice8_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */, - 2 /*PrimCount */, Indices, D3DFMT_INDEX16, unstransformed_1, - sizeof(unstransformed_1[0])); + 2 /*PrimCount */, Indices, D3DFMT_INDEX16, untransformed_1, + sizeof(untransformed_1[0])); ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %#08x\n", hr);
/* That makes it use the Z value */ @@ -428,8 +428,8 @@ static void fog_test(IDirect3DDevice8 *device) * Use the Z value as input into the equation */ hr = IDirect3DDevice8_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */, - 2 /*PrimCount */, Indices, D3DFMT_INDEX16, unstransformed_2, - sizeof(unstransformed_1[0])); + 2 /*PrimCount */, Indices, D3DFMT_INDEX16, untransformed_2, + sizeof(untransformed_2[0])); ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %#08x\n", hr);
/* transformed verts */