Module: wine Branch: master Commit: 3013125240bb3f4a5903892522d117fef62923da URL: http://source.winehq.org/git/wine.git/?a=commit;h=3013125240bb3f4a5903892522...
Author: Józef Kucia jkucia@codeweavers.com Date: Tue Feb 2 11:32:27 2016 +0100
wined3d: Recognize SM4 dcl_input_ps opcode.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/arb_program_shader.c | 1 + dlls/wined3d/glsl_shader.c | 1 + dlls/wined3d/shader.c | 39 +++++++++++++++++++++++++++++++++++++++ dlls/wined3d/shader_sm4.c | 10 ++++++++++ dlls/wined3d/wined3d_private.h | 12 ++++++++++++ 5 files changed, 63 insertions(+)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 9f4295a..825a771 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -5229,6 +5229,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL /* WINED3DSIH_DCL_CONSTANT_BUFFER */ shader_hw_nop, /* WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER */ NULL, /* WINED3DSIH_DCL_INPUT_PRIMITIVE */ shader_hw_nop, + /* WINED3DSIH_DCL_INPUT_PS */ NULL, /* WINED3DSIH_DCL_OUTPUT */ NULL, /* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ shader_hw_nop, /* WINED3DSIH_DCL_SAMPLER */ NULL, diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 3b5513b..e679ae5 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -8017,6 +8017,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_DCL_CONSTANT_BUFFER */ shader_glsl_nop, /* WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER */ NULL, /* WINED3DSIH_DCL_INPUT_PRIMITIVE */ shader_glsl_nop, + /* WINED3DSIH_DCL_INPUT_PS */ NULL, /* WINED3DSIH_DCL_OUTPUT */ shader_glsl_nop, /* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ shader_glsl_nop, /* WINED3DSIH_DCL_SAMPLER */ NULL, diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index 934af23..cab6335 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -57,6 +57,7 @@ static const char * const shader_opcode_names[] = /* WINED3DSIH_DCL_CONSTANT_BUFFER */ "dcl_constantBuffer", /* WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER */ "dcl_immediateConstantBuffer", /* WINED3DSIH_DCL_INPUT_PRIMITIVE */ "dcl_inputPrimitive", + /* WINED3DSIH_DCL_INPUT_PS */ "dcl_input_ps", /* WINED3DSIH_DCL_OUTPUT */ "dcl_output", /* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ "dcl_outputTopology", /* WINED3DSIH_DCL_SAMPLER */ "dcl_sampler", @@ -1774,6 +1775,37 @@ static void shader_dump_primitive_type(enum wined3d_primitive_type primitive_typ } }
+static void shader_dump_interpolation_mode(enum wined3d_shader_interpolation_mode interpolation_mode) +{ + switch (interpolation_mode) + { + case WINED3DSIM_CONSTANT: + TRACE("constant"); + break; + case WINED3DSIM_LINEAR: + TRACE("linear"); + break; + case WINED3DSIM_LINEAR_CENTROID: + TRACE("linear centroid"); + break; + case WINED3DSIM_LINEAR_NOPERSPECTIVE: + TRACE("linear noperspective"); + break; + case WINED3DSIM_LINEAR_SAMPLE: + TRACE("linear sample"); + break; + case WINED3DSIM_LINEAR_NOPERSPECTIVE_CENTROID: + TRACE("linear noperspective centroid"); + break; + case WINED3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE: + TRACE("linear noperspective sample"); + break; + default: + TRACE("<unrecognized_interpolation_mode %#x>", interpolation_mode); + break; + } +} + static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data, const DWORD *byte_code) { struct wined3d_shader_version shader_version; @@ -1844,6 +1876,13 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe } TRACE("}"); } + else if (ins.handler_idx == WINED3DSIH_DCL_INPUT_PS) + { + TRACE("%s ", shader_opcode_names[ins.handler_idx]); + shader_dump_interpolation_mode(ins.flags); + TRACE(" "); + shader_dump_dst_param(&ins.declaration.dst, &shader_version); + } else if (ins.handler_idx == WINED3DSIH_DCL_OUTPUT) { TRACE("%s ", shader_opcode_names[ins.handler_idx]); diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c index 63dbc9e..3babd4e 100644 --- a/dlls/wined3d/shader_sm4.c +++ b/dlls/wined3d/shader_sm4.c @@ -47,6 +47,9 @@ WINE_DECLARE_DEBUG_CHANNEL(d3d_bytecode); #define WINED3D_SM4_SHADER_DATA_TYPE_SHIFT 11 #define WINED3D_SM4_SHADER_DATA_TYPE_MASK (0xfu << WINED3D_SM4_SHADER_DATA_TYPE_SHIFT)
+#define WINED3D_SM4_INTERPOLATION_MODE_SHIFT 11 +#define WINED3D_SM4_INTERPOLATION_MODE_MASK (0xfu << WINED3D_SM4_INTERPOLATION_MODE_SHIFT) + #define WINED3D_SM4_OPCODE_MASK 0xff
#define WINED3D_SM4_REGISTER_MODIFIER (0x1u << 31) @@ -158,6 +161,7 @@ enum wined3d_sm4_opcode WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY = 0x5c, WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE = 0x5d, WINED3D_SM4_OP_DCL_VERTICES_OUT = 0x5e, + WINED3D_SM4_OP_DCL_INPUT_PS = 0x62, WINED3D_SM4_OP_DCL_OUTPUT = 0x65, WINED3D_SM4_OP_DCL_TEMPS = 0x68, }; @@ -361,6 +365,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] = {WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY, WINED3DSIH_DCL_OUTPUT_TOPOLOGY, "", ""}, {WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE, WINED3DSIH_DCL_INPUT_PRIMITIVE, "", ""}, {WINED3D_SM4_OP_DCL_VERTICES_OUT, WINED3DSIH_DCL_VERTICES_OUT, "", ""}, + {WINED3D_SM4_OP_DCL_INPUT_PS, WINED3DSIH_DCL_INPUT_PS, "", ""}, {WINED3D_SM4_OP_DCL_OUTPUT, WINED3DSIH_DCL_OUTPUT, "", ""}, {WINED3D_SM4_OP_DCL_TEMPS, WINED3DSIH_DCL_TEMPS, "", ""}, }; @@ -973,6 +978,11 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi ins->declaration.primitive_type = input_primitive_type_table[primitive_type]; } } + else if (opcode == WINED3D_SM4_OP_DCL_INPUT_PS) + { + ins->flags = (opcode_token & WINED3D_SM4_INTERPOLATION_MODE_MASK) >> WINED3D_SM4_INTERPOLATION_MODE_SHIFT; + shader_sm4_read_dst_param(priv, &p, WINED3D_DATA_FLOAT, &ins->declaration.dst); + } else if (opcode == WINED3D_SM4_OP_DCL_OUTPUT) { shader_sm4_read_dst_param(priv, &p, WINED3D_DATA_FLOAT, &ins->declaration.dst); diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 7ab2ae8..cda6c39 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -416,6 +416,17 @@ enum wined3d_shader_dst_modifier WINED3DSPDM_MSAMPCENTROID = 4, };
+enum wined3d_shader_interpolation_mode +{ + WINED3DSIM_CONSTANT = 1, + WINED3DSIM_LINEAR = 2, + WINED3DSIM_LINEAR_CENTROID = 3, + WINED3DSIM_LINEAR_NOPERSPECTIVE = 4, + WINED3DSIM_LINEAR_NOPERSPECTIVE_CENTROID = 5, + WINED3DSIM_LINEAR_SAMPLE = 6, + WINED3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE = 7, +}; + /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */ #define WINED3DSI_TEXLD_PROJECT 0x1 #define WINED3DSI_TEXLD_BIAS 0x2 @@ -490,6 +501,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER WINED3DSIH_DCL_CONSTANT_BUFFER, WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER, WINED3DSIH_DCL_INPUT_PRIMITIVE, + WINED3DSIH_DCL_INPUT_PS, WINED3DSIH_DCL_OUTPUT, WINED3DSIH_DCL_OUTPUT_TOPOLOGY, WINED3DSIH_DCL_SAMPLER,