Module: vkd3d Branch: master Commit: d69c04471e542290f984178b1c8b83e1b4529345 URL: https://gitlab.winehq.org/wine/vkd3d/-/commit/d69c04471e542290f984178b1c8b83...
Author: Giovanni Mascellani gmascellani@codeweavers.com Date: Mon Oct 16 12:52:55 2023 +0200
tests: Do not test matrix majority on SM1-3.
I'm not sure of what's happening here, but it seems that this change fixes a crash when running on Windows in the CI. Since most of the test excludes SM1-3 anyway, this shouldn't be a big loss.
---
tests/hlsl/matrix-semantics.shader_test | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/tests/hlsl/matrix-semantics.shader_test b/tests/hlsl/matrix-semantics.shader_test index 082c69c0..e19b6b48 100644 --- a/tests/hlsl/matrix-semantics.shader_test +++ b/tests/hlsl/matrix-semantics.shader_test @@ -1,3 +1,6 @@ +[require] +shader model >= 4.0 + [pixel shader] float4x1 main() : sv_target { @@ -18,9 +21,6 @@ row_major float1x4 main() : sv_target draw quad probe all rgba (1.0, 2.0, 3.0, 4.0)
-[require] -shader model >= 4.0 - [render target 0] format r32 float size (640, 480)