Module: wine Branch: master Commit: d4443bdc2974d9933daf2a94a99231d14d8269e3 URL: http://source.winehq.org/git/wine.git/?a=commit;h=d4443bdc2974d9933daf2a94a9...
Author: Józef Kucia jkucia@codeweavers.com Date: Tue Mar 7 09:50:23 2017 +0100
wined3d: Make sure that "tgsm_count" is not decreased while adding TGSM declarations.
Suggested by Sebastian Lackner.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/shader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index f867766..7186fdf 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -884,7 +884,7 @@ static HRESULT shader_reg_maps_add_tgsm(struct wined3d_shader_reg_maps *reg_maps register_idx + 1, sizeof(*reg_maps->tgsm))) return E_OUTOFMEMORY;
- reg_maps->tgsm_count = register_idx + 1; + reg_maps->tgsm_count = max(register_idx + 1, reg_maps->tgsm_count); tgsm = ®_maps->tgsm[register_idx]; tgsm->size = size; tgsm->stride = stride;