Module: wine Branch: master Commit: ee78b46e8a7d139c6f17484c455a1d4ccd3d2ce6 URL: https://source.winehq.org/git/wine.git/?a=commit;h=ee78b46e8a7d139c6f17484c4...
Author: Matteo Bruni mbruni@codeweavers.com Date: Wed Feb 9 16:50:02 2022 +0100
wined3d: Skip non-color outputs in SM4 shader output mapping.
Signed-off-by: Matteo Bruni mbruni@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/shader_sm4.c | 3 +++ 1 file changed, 3 insertions(+)
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c index 5afe612da21..061ab51d024 100644 --- a/dlls/wined3d/shader_sm4.c +++ b/dlls/wined3d/shader_sm4.c @@ -1320,6 +1320,9 @@ static void *shader_sm4_init(const DWORD *byte_code, size_t byte_code_size, { struct wined3d_shader_signature_element *e = &output_signature->elements[i];
+ if (priv->shader_version.type == WINED3D_SHADER_TYPE_PIXEL + && _strnicmp(e->semantic_name, "SV_TARGET", -1)) + continue; if (e->register_idx >= ARRAY_SIZE(priv->output_map)) { WARN("Invalid output index %u.\n", e->register_idx);