Module: wine Branch: master Commit: 11561948818138c779a8eb260a133068a76106e4 URL: http://source.winehq.org/git/wine.git/?a=commit;h=11561948818138c779a8eb260a...
Author: Stefan Dösinger stefan@codeweavers.com Date: Tue Jan 8 20:56:22 2008 +0100
wined3d: Destroy arb shaders on shader destroy.
---
dlls/wined3d/arb_program_shader.c | 5 +++++ 1 files changed, 5 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 6bdf265..5c1e5c3 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -1734,7 +1734,12 @@ static void shader_arb_cleanup(IWineD3DDevice *iface) {
static void shader_arb_destroy(IWineD3DBaseShader *iface) { IWineD3DBaseShaderImpl *This = (IWineD3DBaseShaderImpl *) iface; + WineD3D_GL_Info *gl_info = &((IWineD3DDeviceImpl *) This->baseShader.device)->adapter->gl_info;
+ ENTER_GL(); + GL_EXTCALL(glDeleteProgramsARB(1, &This->baseShader.prgId)); + checkGLcall("GL_EXTCALL(glDeleteProgramsARB(1, &This->baseShader.prgId))"); + LEAVE_GL(); This->baseShader.prgId = 0; This->baseShader.is_compiled = FALSE; }