Module: wine Branch: master Commit: 8e566322341d3140e9a3c979b2438cdcd385e834 URL: http://source.winehq.org/git/wine.git/?a=commit;h=8e566322341d3140e9a3c979b2...
Author: Józef Kucia jkucia@codeweavers.com Date: Wed May 18 00:04:35 2016 +0200
wined3d: Use d3d_perf channel for performance warnings.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/surface.c | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 4fb2251..2f00e87 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -1897,7 +1897,7 @@ static void fb_copy_to_texture_direct(struct wined3d_surface *dst_surface, struc
if ((xrel - 1.0f < -eps) || (xrel - 1.0f > eps)) { - FIXME("Doing a pixel by pixel copy from the framebuffer to a texture, expect major performance issues\n"); + FIXME_(d3d_perf)("Doing a pixel by pixel copy from the framebuffer to a texture.\n");
if (filter != WINED3D_TEXF_NONE && filter != WINED3D_TEXF_POINT) ERR("Texture filtering not supported in direct blit.\n"); @@ -2910,8 +2910,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface, if ((sub_resource->locations & (WINED3D_LOCATION_TEXTURE_RGB | texture->resource.map_binding)) == WINED3D_LOCATION_TEXTURE_RGB) { - /* Performance warning... */ - FIXME("Downloading RGB surface %p to reload it as sRGB.\n", surface); + FIXME_(d3d_perf)("Downloading RGB surface %p to reload it as sRGB.\n", surface); surface_load_location(surface, context, texture->resource.map_binding); } } @@ -2920,8 +2919,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface, if ((sub_resource->locations & (WINED3D_LOCATION_TEXTURE_SRGB | texture->resource.map_binding)) == WINED3D_LOCATION_TEXTURE_SRGB) { - /* Performance warning... */ - FIXME("Downloading sRGB surface %p to reload it as RGB.\n", surface); + FIXME_(d3d_perf)("Downloading sRGB surface %p to reload it as RGB.\n", surface); surface_load_location(surface, context, texture->resource.map_binding); } }