Henri Verbeet pushed to branch master at wine / vkd3d
Commits: 9bf94ff0 by Victor Chiletto at 2025-09-04T13:29:51+02:00 vkd3d-shader/hlsl: Emit texture declarations for SRV structured buffers.
- - - - - ae450e59 by Victor Chiletto at 2025-09-04T13:29:51+02:00 vkd3d-shader/hlsl: Use the packed byte size as the stride for structured buffer texture declarations.
- - - - - 86988746 by Victor Chiletto at 2025-09-04T13:39:03+02:00 vkd3d-shader/hlsl: Emit vsir structured loads.
- - - - - ba4027f1 by Victor Chiletto at 2025-09-04T13:39:46+02:00 vkd3d-shader/hlsl: Force default majority for resource formats.
- - - - - d5fdfa5f by Victor Chiletto at 2025-09-04T13:48:28+02:00 vkd3d-shader/hlsl: Emit RDEF metadata for SRV structured buffers.
- - - - - f9f37e29 by Victor Chiletto at 2025-09-04T13:49:14+02:00 tests/hlsl: Add a reflection test for SRV structured buffers.
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6 changed files:
- libs/vkd3d-shader/hlsl.h - libs/vkd3d-shader/hlsl.y - libs/vkd3d-shader/hlsl_codegen.c - libs/vkd3d-shader/tpf.c - tests/hlsl/srv-structuredbuffer.shader_test - tests/hlsl_d3d12.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/2aefcf5d99cfb4836c3c6178be740...