Module: wine Branch: master Commit: 1fa83c95de9dddd4a8e3f5f6eb14fb337ea9074c URL: http://source.winehq.org/git/wine.git/?a=commit;h=1fa83c95de9dddd4a8e3f5f6eb...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Tue Mar 10 09:19:03 2009 +0100
wined3d: Don't call shader_glsl_append_dst() from shader_glsl_texldl().
shader_glsl_gen_sample_code() already takes care of adding the destination.
---
dlls/wined3d/glsl_shader.c | 2 -- 1 files changed, 0 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 88c78d2..4f9fc2a 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -2410,8 +2410,6 @@ static void shader_glsl_texldl(const SHADER_OPCODE_ARG *arg) DWORD sampler_idx; DWORD swizzle = arg->src[1] & WINED3DSP_SWIZZLE_MASK;
- shader_glsl_append_dst(arg->buffer, arg); - sampler_idx = arg->src[1] & WINED3DSP_REGNUM_MASK; sampler_type = arg->reg_maps->samplers[sampler_idx] & WINED3DSP_TEXTURETYPE_MASK; if(deviceImpl->stateBlock->textures[sampler_idx] &&