Module: wine Branch: master Commit: 9f9731410bf79d3bee8b2ce16bee2a7f9962e0f2 URL: http://source.winehq.org/git/wine.git/?a=commit;h=9f9731410bf79d3bee8b2ce16b...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Fri Aug 22 12:32:00 2014 +0200
wined3d: Also update the container in wined3d_surface_update_desc().
This fixes a bug exposed by commit 415b8037206b1d4c104d9623037458739f6cfdf5. In particular, wined3d_resource_update_draw_binding() uses the multisample type to determine to appropriate draw binding, and since we never updated that for the container, we could end up with an incorrect draw binding after a device reset.
---
dlls/wined3d/surface.c | 8 ++++++++ 1 file changed, 8 insertions(+)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index b466524..1f96872 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -2372,6 +2372,7 @@ HRESULT CDECL wined3d_surface_update_desc(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; const struct wined3d_format *format = wined3d_get_format(gl_info, format_id); UINT resource_size = wined3d_format_calculate_size(format, device->surface_alignment, width, height, 1); + struct wined3d_texture *texture; BOOL create_dib = FALSE; HRESULT hr; DWORD valid_location = 0; @@ -2448,6 +2449,13 @@ HRESULT CDECL wined3d_surface_update_desc(struct wined3d_surface *surface, if (surface->resource.map_binding == WINED3D_LOCATION_BUFFER && !surface_use_pbo(surface)) surface->resource.map_binding = create_dib ? WINED3D_LOCATION_DIB : WINED3D_LOCATION_SYSMEM;
+ texture = surface->container; + texture->resource.format = format; + texture->resource.multisample_type = multisample_type; + texture->resource.multisample_quality = multisample_quality; + texture->resource.width = width; + texture->resource.height = height; + if (create_dib) { if (FAILED(hr = surface_create_dib_section(surface)))